[LINUX]FinCoder 2013 01 月 31 @ 4:45上午
After steam update it doesn't start!
steam
Installing breakpad exception handler for appid(steam)/version(1359221069_client)
Installing breakpad exception handler for appid(steam)/version(1359221069_client)
STEAM_RUNTIME is enabled automatically on ubuntu
/home/jarkko/.local/share/Steam/steam.sh: line 403: 24769 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
Installing bootstrap /home/jarkko/.local/share/Steam/bootstrap.tar.xz
Installing breakpad exception handler for appid(steam)/version(1359600063_client)
Installing breakpad exception handler for appid(steam)/version(1359600063_client)
Installing breakpad exception handler for appid(steam)/version(1359600063_client)
Installing breakpad exception handler for appid(steam)/version(1359600063_client)
STEAM_RUNTIME is enabled automatically on ubuntu
/home/jarkko/.local/share/Steam/steam.sh: line 403: 25139 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
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Kano 2013 02 月 9 @ 2:09上午 
The current STEAM_RUNTIME code is pretty much useless. If it should do something then you would need to download a libc6 BEFORE the bootstrap code is executed - otherwise you gain nothing. My current solution is
sudo rm /usr/bin/steamdeps
It could work when there would be a test binary, that is executed and when it fails then just use a runtime - basically a newer libc6, that works for me in a bit simpler way for most games, just Unity Of Command (Demo) needs the libc6 extracted in game dir as well.
cryptodan 2013 02 月 23 @ 1:35下午 
Kano 發表:
The current STEAM_RUNTIME code is pretty much useless. If it should do something then you would need to download a libc6 BEFORE the bootstrap code is executed - otherwise you gain nothing. My current solution is
sudo rm /usr/bin/steamdeps
It could work when there would be a test binary, that is executed and when it fails then just use a runtime - basically a newer libc6, that works for me in a bit simpler way for most games, just Unity Of Command (Demo) needs the libc6 extracted in game dir as well.


This actually worked thank you
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