Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
As VRAM is only being accessed through a MMU, one can only get the size of the memory window being used without directly interacting with the driver.
It's all just about how to get the total amount of VRAM available, e.g. to make certain guesses on which graphics settings should be disabled by default in a game. Pretty much every driver has provided that piece of information before, but everyone did it in its own way. The only place where you'll pretty much always find those values are the kernel and/or X logs, but it's hard to parse them out of there in a unified way.
I'm convinced that this is what Valve's games still do; why else would performance be so abysmal? Besides failing to utilize all of the GPU's cores, which I've heard might be the case. I just really want to get to the bottom of this already. Is there a program I can get that monitors, in real time, resource usage to that extent? Bonus points if there's also one for Windows so I can compare.