Steam for Linux

Steam for Linux

Another Copy of TF2 Crashes on Launch
I didn't put the "Issue Report" because I think there's enough of this out here. However, none of the other fixes have worked for me, so here I am.

I have my SteamApps folder symlinked to an external NTFS Hard Drive. When I launch Steam, I get a black screen, then nuffin'. Then it crashes to desktop.

I know it shouldn't be a symlink problem, because Solar 2 works just fine.

So anyone?

Thanks fellas.

Ubuntu 12.10 64-bit
AMD E-450 APU with Radeon(tm) HD Graphics × 2
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Same problem here. I am under a similar symlinked SteamApps to NTFS partition scenario. Console shows:

/bin/sh: 1: /home/__USER__/.local/share/Steam/SteamApps/__STEAM_USER__/Team Fortress 2 Beta/hl2.sh: Permission denied
Game removed: AppID 520 "Team Fortress 2 Beta", ProcID 6551
Generating new string page texture 110: 256x256, total string texture memory is 4.08 MB
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Installing breakpad exception handler for appid(steam)/version(1355789024_client)
Installing breakpad exception handler for appid(steam)/version(1355789024_client)

Ubuntu 12.10 64-bit with Gnome-shell 3.6
Intel Core i7-860 with Geforce GTX 460 1GB
Before the Permission denied line, I also get:

Game update: AppID 520 "Team Fortress 2 Beta", ProcID 6551, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
EDIT: I don't know why I did it, but disabling Steam Community Ingame does not help. Just in case.
Ultima modifica da mostly?; 19 dic 2012, ore 12:30
Tried adding -nojoy to launch parameters? That fixed it for me.
Nah. Doesn't help me. Thanks for the suggestion though!
TF2 won't work with symlinked directories right now. This is how I repro'd and debugged the issue:

http://steamcommunity.com/app/221410/discussions/1/846938351021244433/

I've fixed TF2 so it should display an error dialog instead of crashing in the next release, but it still won't actually run yet.
NTFS does not support linux file permissions, so it wouldn't work anyway unless you symlinked each individual folder. Valve has also said that symlinking to an NTFS partition will likely corrupt your gcfs and you should not do it.
I fixed the permission denied issue by specifying dmask=022,fmask=023 when mounting the NTFS partition. But now I get a similar crash to the desktop as dymoblade describes right before the valve video is shown. Neither -nojoy or disabling the in-game steam community helped. Here is the log:

Game update: AppID 520 "Team Fortress 2 Beta", ProcID 8991, IP 0.0.0.0:0
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Using breakpad crash handler
Setting breakpad minidump AppID = 520
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(520)/version(5140_client)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: XXXX [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: XXXX
ConVarRef m_rawinput doesn't point to an existing ConVar
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 1047872, Total Avail: 1048576, Current Avail: 799496
GL_MAX_SAMPLES_EXT: 32
Could not load chromehtml library.IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1200, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
Error: Material "fullscreenvideomaterial" uses unknown shader "Bik"
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20121219164606_1.dmp
success = yes
response: CrashID=bp-3dea4ebf-37a0-47fd-951a-2ba472121219
/home/__USER__/.local/share/Steam/SteamApps/__STEAM_USER__/Team Fortress 2 Beta/hl2.sh: line 72: 8998 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 520 "Team Fortress 2 Beta", ProcID 8998
Sorry, hadn't seen the other replies...
Oh. So basically, I can't play TF2 yet. Dagnabbit. The only comfort now is that because other games work, hopefully, TF2 will work eventually. So I'm going to sit at my corner now.

Thanks fellas!
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Data di pubblicazione: 19 dic 2012, ore 12:11
Messaggi: 10