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/bin/sh: 1: /home/__USER__/.local/share/Steam/SteamApps/__STEAM_USER__/Team Fortress 2 Beta/hl2.sh: Permission denied
Game removed: AppID 520 "Team Fortress 2 Beta", ProcID 6551
Generating new string page texture 110: 256x256, total string texture memory is 4.08 MB
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
Installing breakpad exception handler for appid(steam)/version(1355789024_client)
Installing breakpad exception handler for appid(steam)/version(1355789024_client)
Ubuntu 12.10 64-bit with Gnome-shell 3.6
Intel Core i7-860 with Geforce GTX 460 1GB
Game update: AppID 520 "Team Fortress 2 Beta", ProcID 6551, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
http://steamcommunity.com/app/221410/discussions/1/846938351021244433/
I've fixed TF2 so it should display an error dialog instead of crashing in the next release, but it still won't actually run yet.
Game update: AppID 520 "Team Fortress 2 Beta", ProcID 8991, IP 0.0.0.0:0
saving roaming config store to 'sharedconfig.vdf'
roaming config store 2 saved successfully
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Using breakpad crash handler
Setting breakpad minidump AppID = 520
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(520)/version(5140_client)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Steam_SetMinidumpSteamID: Caching Steam ID: XXXX [API loaded yes]
Steam_SetMinidumpSteamID: Setting Steam ID: XXXX
ConVarRef m_rawinput doesn't point to an existing ConVar
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 1047872, Total Avail: 1048576, Current Avail: 799496
GL_MAX_SAMPLES_EXT: 32
Could not load chromehtml library.IDirect3DDevice9::Create: BackBufWidth: 1920, BackBufHeight: 1200, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
Error: Material "fullscreenvideomaterial" uses unknown shader "Bik"
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20121219164606_1.dmp
success = yes
response: CrashID=bp-3dea4ebf-37a0-47fd-951a-2ba472121219
/home/__USER__/.local/share/Steam/SteamApps/__STEAM_USER__/Team Fortress 2 Beta/hl2.sh: line 72: 8998 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
Game removed: AppID 520 "Team Fortress 2 Beta", ProcID 8998
Thanks fellas!