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Nahlásit problém s překladem
glxinfo | grep "version"
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL version string: 3.3.0 NVIDIA 313.18
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
If you have used the installer from the nvidia-website, that must fail.
Game update: AppID 240 "Counter-Strike: Source", ProcID 6531, IP 0.0.0.0:0
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
(steam:6385): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
...
Xlib: extension "RANDR" missing on display ":0.0".
SDL video target is 'x11'
SDL video target is 'x11'
SDL failed to create GL compatibility profile (whichProfile=0!
PROBLEM: You appear to have OpenGL 0.0.0, but we need at least 2.0.0!
Could not find required OpenGL entry point 'glGetError'! Either your video card is unsupported, or your OpenGL driver needs to be updated.
Where are you getting the driver from? Your distribution's repository?
I might have the same problem.
But as soon as steam starts it complains about direct rendering.
Have mesa and mesa 32bit installed.
output of glxinfo
name of display: :0
libGL error: failed to load driver: swrast
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
display: :0 screen: 0
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
server glx vendor string: ATI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_get_proc_address,
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB,
GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_MESA_multithread_makecurrent, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 5700 Series
OpenGL version string: 1.4 (2.1 (4.2.12173 Compatibility Profile Context 12.10.17))
OpenGL extensions:
and allot more
Why? You need the nvidia-gl-libs in 32bit versions.
When using an amd card ?
For ATI it does even not make any sense if fglrx is used in the system, so even here must be the 32bit fglrx libs installed.
Then installed latest catalyst from the repo's 13.1
Before beta 6 was working well besides know bugs,
I am now going to install 13.4 which was released this week.
You need to find the proper directory with nvidia libGL*.so files. I have those in /usr/lib32/opengl/nvidia/lib and /usr/lib64/opengl/nvidia/lib
Then modify your LD_LIBRARY_PATH as follows(note export):
or run steam just like that:
I had to run it twice: the first one in the first run and the second one just after steam unpacked the package (which makes me think I'll have to run it after every update).
Hope this helps.