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Rapporter et oversættelsesproblem
Playing with vsync creates input lag no matter how amazing your machine is, so I would advice to NOT use it for sake of joyful and fragful gaming :)
Tho limiting your framerate or turning limits off may fix your choppiness. Command for fps limit:
If you put 0 it will turn limit off.
If there's input lag, that's because the programmer is implementing events horribly horribly wrong. (Which does happen)
Well input lag is created by GPU holding more frames in buffer to sync to slower refresh rate then actuall framerate, creating few ms delay. It can be ofc avoided by limiting framerate to your refresh rate or by enabling Triple Buffering. That can reduce input lag to 1 or 2 ms, but not entirely. And trust me, with 1000hz gaming mouse this can make difference (since mouse is an extension to hand).
You shouldn't change tickrate in CS:S, it's set to 66 for client and server for a reason.
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Right right... TF2, not CS:S... tho highest working tickrate is 66 I think, just look at net_graph.