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The only problem is for people using libGL from libmesa (for example intel cards), in that case you will need libmesa 9.x which isnt available under debian (not even in experimental) so the best option would be to go with a chroot install of ubuntu.
Software must be obtained from the repository, if available. The latest nvidia drivers are available in the official repo, under versions 304.64 in testing, 304.84 in unstable and 313.26 experimental. And working like a charm!
And yes, if you link libGl.so.1 to that, provided by some MESA package, you'll get the Steam running, but no any game.
I don't want to start a flame as each one has his/her own preferences, so do whatever works for you, it was just my recommendation :)
I don't know your hardware setup, it may be due to poor hardware or misconfiguration.
Do the the performance problems occur when playing online only or also when training locally? First of all I would recommend:
- If your graphics card has some kind of power saving features, disable them.
- Set the the CPU governor to performance running the following command as root "cpufreq-set -g performance -r"
At last try running the game with libgl debugging enabled to see if its really using the Nvidia drivers:
An example output when using the ATI drivers
By the way, I don't see this package in Quantal Quetzal's (12.10) repository (http://packages.ubuntu.com/search?keywords=nvidia-experimental-310&searchon=names&suite=quantal§ion=all), where you got it from? From Raring's? Then, to eliminate the performance issues, you might have to upgrade your Ubuntu to the next release version (13.04 Raring Ringtail).
I just used ;
I'm pretty certain it wasn't installing the 32bit binaries for compatibility though. I gave up in the end and manually installed 310.40 (long lived branch) from the nVidia website. It seems to have solved most of my performance problems as well as a weird error I was getting from Watchdog during boot (SP5100 TCO timer: mmio address 0xfec000f0 already in use) that was preventing Plymouth from running the full graphic splash.
EDIT: That page suggests that the 64bit package did in fact install the 32bit binaries. I'm back to having no idea what was causing the issues. I'm a bit reluctant to keep fiddling since I've solved most of them with the manual driver install.
Don't go for these old tutorials.
Tell me what's wrong with my howto and I'll fix it.
It does not do any symlinks or anything, it's just pure Debian way of getting what's needed.
And it says that the task is easy because it is. People shouldn't be afraid of it.
I wrote it because people think it's still as hard as in the beta, with repackaging
stuff here, downloading packages manually there and such. It ain't.
I tried it and it works, and I'm playing on Debian Wheezy since the beta of Steam for Linux.
Your tutorial on the other hand doesn't explain how you get the client (probably from a 3rd party).
And if you join both yours and Zyro's it's a perfect tutorial for modern days. I strongly advise Zyro to add how to install 32-bit libraries for NVIDIA's/AMD's/Intel cards.