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YES! while i suspect that xavi might have not, i know i did.
That really has nothing to do with Towns, though, as Xavi insists it is finished.
All you can do is to stay away from any future projects he is involved with and be more careful with future purchases, whether they admit they are not finished or claim they are.
I see alot of posts here to just stay away from anything that these devs put out in the future, but really how are you going to know who they are?
So there is a trend starting, make a game, get it on Steam, get your money, finish it halfway and abandon it.
Not only would that never work (most people would never agree to that contract,) I would never support that idea. After all, who gets to say what qualifies as a "reasonable time" for finishing a game? Blizzard often released games at least 6 months past their initial expected release date. Should we fine them for making an excellent, polished experience because they didn't finished it within a "reasonable amount of time?"
Obviously this sort of idea never would have applied to a company like Blizzard because they don't bother with Steam anyway but the point is that I don't think we should be placing a clock on development time. If a developer needs more time to make a game great, they should get that time. This goes double for the indie scene where they don't have a publisher to answer to and the only obligation they have is to deliver on the product they've advertised.
This whole Towns situation sucks but that doesn't mean we should overreact and start cracking down on people completely uninvolved in it.
Quite right. The only thing you can do is try to avoid future products by Xavi and/or Ben (to whatever degree you place blame on them for Towns.) That's the only thing you can do to punish someone like this for their actions.
As for the point about Early Access, I don't think I can agree with that either. Setting a minimum requirement would end up being an excercise in futility as you'd either end up setting the bar too high making the Early Access program pointless or you'd set it too low (or too vaguely/exploitably) to have any effect at all. It would be nice if there were a universal truth to game quality we could use for this kind of idea but since no such thing exists, it's quite the difficult proposition to attempt to regulate it.
I don't have all the answers, I am not suggesting any particular system, all I am saying is that there SHOULD be some sort reasonable expectation that the games people buy as Early Access be finished some day, and if not, there should be some serious consequences because frankly, you, me and 7 other people not buying Xavi's next game isn't gonna cut it.
That was my point in relation to it being too exploitable. If you were to try to regulate it with something as simple as "needs to be beta" then people will just call theirs beta to get into Early Access. If you penalties are reliant upon the game never releasing then people will just "release" their game before they drop it to avoid the penalties.
Since there is no true standard by which game quality can be judged, it's bordering on the ridiculous to suggest strict regulation or standardized penalties. It sounds like an exercise in futility to me that at best would just lead us straight back into the old Steam curation system which still allowed absolute garbage through while also preventing a large number of good indie products from being sold. It's possible there are other solutions to this problem but I certainly don't see any that wouldn't just be keeping the already honest people honest or being overly heavy handed.
There has to be a way to make that kind of designation "official" that would, at worst, get it right most of the time. That reminds me of a system we have in America regarding college football. An organization called the BCS decides who the top 2 teams are and they play for the championship. The system is largely flawed, requiring polls of people who are biased and not necessarily well informed on the subject of the vote, but by and large, they get it right every year. Most of the time, the teams that the public collectively feels are the best 2 end up in the big game. Sometimes there is some dissent and claims that one team got shafted, but by and large, it worked. Eventually, they came up with a better system that takes place next year, but it is an evolution and gets better over time.
There is no reason that there couldn't be some system set up by Steam, lord know they make enough off the early access games to f und one, that would safeguard the customer from unethical or fraudulent developers. I imagine there is even a good chance that with some sort of guarantee in place, they might even make MORE money.
It seems like the arguements against some sort of solution is that it is too hard to quantify. And while I agree that it is very hard, that doesn't mean that there shouldn't be something in place, even if it isn't perfect right off the bat.
Fair enough. I just worry about the possibility of a system being too heavy handed myself. I'd rather a few terrible games get through (as I said before, it happens even with proper curation) while a good number of fun games get their shot at the Steam front page than only have a handful of games decided worthy getting their chance while still getting the occassional garbage game.
If you're expecting Steam to actually get together a large number of playtesters to curate their entire release system, good luck with that. They tried it before and it resulted in a large number of perfectly good games being dismissed out of hand. The rest took longer than they should have to actually be approved if they weren't with a major publisher.
I guess we'll see what happens in the end though. With how many people there are out there heavily criticizing the current system, they almost HAVE to do something. I just hope we don't end up back on indie lockdown over this.
No amount of excuses will change what happened.
I imagine this is one situation where a class action lawsuit might work given that there were an awful lot of copies sold so even if the 'refund' value was $5 USD per copy it still adds up.
Of course, an American will need to approach a class-action lawsuit firm to make it happen and that's :effort: so, chances are, it won't happen but this is the first time I've ever thought that a lawsuit against a gaming developer / company makes logical sense. I've seen an awful lot of calls for lawsuits over the years but this time from a dispassionate third party viewpoint it would make sense and might even win.