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http://forums.rpgmakerweb.com/index.php?/topic/29370-free-tutorial-game-for-vx-ace-events/
And also got the link for some good on-line book that roughly does the same if you are more step by step reader than visual.
And true Dread is a magnificient teacher (I think all his programming students graduated recently) and when he made Events (the tutorial eventing game) it was in less than 30 days for a contest! :D
Also, for a how to question galore and tutorial collection there is the sticky Before You Post (Anti-Spam Tread) here and... Even with me who starts to know how stuff works I STILL get in a digital world of wonder when I dive in that tread.
But basically, whatever you do for your game, have a feeling to be playing on it kinda. Every aspect. Trying not being a biggest name, competitor, shark around. So all the smallest sweetest functions will appear to you as a new game element that you can discover a new universe of tutorials and possibilities to do with it! ^^
I suggest anyone doing their hourly game room/aspect a day. (and yeah since I do graphics, and my situation... I am stucked in Photoshop and Custom Housing! for a bit) ;)
2. Random encounters on a map can be set in Map Properties in that right hand area. Set the troops you want to be encounters (and also the region number if you wish to have certain area of the same map not have encounters or different encounters) and also set the approximate step distance between encounters. I tend to assume that whatever number you put for average steps -10 is about the actual amount of distance between random enccounters that occurs.
I figured 2. out as much. Thanks for that first bit though. TOTALLY MISSED THAT!