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Although I will say that the increasing emphasis on block puzzling kinda makes the puzzles less satisfying to solve than when they relied on figuring out the game's logic.
The map is very helpful and you don't really have to backtrack if you use it correctly.
my problem with the games openness only came up after i finished it. at its heart Antichamber is a puzzle game. most the puzzles arent necessary to beat the game and i imagine the signs are even less necessary. however, when i went back to finish the puzzles id missed i find the process to be far more tedious than it should have been. its like the game actually discourages you from going back and doing the puzzles you missed.
the game had another (lesser) problem too. theres something odd about where you cubes go when you shot them or move them sometimes. it didnt cause me too many problems. only on a couple puzzles that required precision aiming and manipulation of cubes.