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Ilmoita käännösongelmasta
Yet, we still have such a thing as metacritic on the storepage for the sole purpose of luring people into clicking the purchase button.
Steam includes as many Metacritic scores as they can (including very low scores) because it helps their users make choices about what they want to purchase. Steam has an incentive to promote purchases, but they also have an incentive to provide a good service even at the expense of some additional sales (because they will get more sales in the long-term if their service is trustworthy).
You shouldn't use a Metacritic score to determine whether you're going to purchase something: it should just be a piece of information you use in your decision. I also don't see how you come to the conclusion that Proteus shouldn't be rated what it is rated.
Like or not liking something is subjective, but it is good to see that the aggregated score is so high. Thanks for pointing it out, good news.
Definition of video game: any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen.
Proteus falls under this category. Video games are art, and in art is freedom to do anything. So it got an 80 and you believe that an 80 must have certain qualifications? Like what? Kill streaks? XP? GTFO!
All of those are gimmick, the gameelements I was talking about would be characters, story, gameplay, pathing, things that you would evaluate in the review of an adventure game, these things that the game fails to deliver.
Now all games do not need to have all the elements, but when the only thing you can evaluate are the aesthetics and music, there is something wrong, the lack of everything else should have a weight of some sort, or the game should not be put into the "adventure" category by Steam.
But it is an adventure!
It has gameplay. It's not as demanding on how you play it because most of the systems don't foreclose on further gameplay, but there are systems that you learn to interact with and that facilitate structured play. Unless you have a different definition of gameplay.
The game is really well designed in that once you learn how to play it and what affordances it allows, you can have some really startling experiences with it. I think a score of 80 is pretty fair because for what it provides it's an amazingly crafted game.
I really don't think you're giving people much credit if you think they're gonna blindly buy a game based on its Metacritic percentage alone. Sure, a high rating may pique their interest, but it takes a special kind of someone to buy something without even reading a single paragraph about it.
As for Proteus itself, there are plenty who really love it as it is. There's enough affordable games around to fill your library with stuff for any mood, so it's a bit silly how many people (still) seem to want to undermine the merits of this one. If you don't like it, cool. It's fine. Others do, hence it got an 80.
Also, topic creator, I noticed that you (like most of the haters) don't actually own the game, is it just me or does this always turn out to be the case?
Think of an instrument you might buy as a toy for a kid to play with, or look at minecraft's creative mode, these are "games" that ppl play/use and they promote creativity and exploration. They are indeed games worthy of the scores and accolades they've received. That is factually accurate vs. your initial opinion, which you might change (or might not)