Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The first few minutes were magical, just exploring the world and letting the sounds sweep over me. However the novelty began to wear off and I found it harder and harder to stay immersed. When the world changed after the first season that kept me interested for a few minutes longer but after a while I was just going through the motions. Towards the end of the last act I was becoming bored and detached but just wanted to see it through to the end. This removed any impact that the ending might have had.
That was my experience. It's not that I don't get the game. I loved the idea of this game. I just couldn't bring myself to love the game itself. I don't know whether its the game's fault for not keeping me interested, or my fault for not being able to keep myself interested.
Ultimately though for me there just wasn't enough to do; the moments of discovery were just too few and too far apart, and the days were just too long.
I loved Dear Esther which is the closest experience to this I can think of, but that has a very strong sense of progress.
Some of David Lynch's films (eg. Mullholland Drive, Inland Empire) experiment with completely removing the plot for a movie. I loved these films - they are completely engrossing and at times bizarrely unsettling. The key to this though is there is always something new happening, even if you can't understand why.
This game is a similar experiment in removing all of the goals and the structure from a game. For me this just didn't work. Not because the concept inherently doesn't work, but because after a while there just isn't enough to do and it becomes repetitive.
I agree with you. It seems that you either "get it" or you don't. I thought it was great. If I was to describe this game in one word it would be "Subtle". You have to have an eye for it.
yeah, they are like "Oh my god! This game doesnt hold my hand and lead me through everything! No action missiles, must be able to smash things. Me want explosions and leaderboard! My tiny, unenlighened mind cannot comprehind this!!"
Anwyays.
Proteus. The music. I could honestly just keep this game open for the ambient sound. The graphics, as has been mentioned, may not be the greatest thing on the planet, but I find that ads to the experience of noticing the subtle things happening around you and, in a way, forces you to focus more of your attention on listening.
I can't count the number of times I followed some creature or another just so I could continue hearing the sounds it/they made!
As was mentioned, when standing in that ring... well, that's an experience in itself and it is still getting my every time. I don't consider myself to be pretentious, I'm not a hippie as some have said you need to be to like the game, heck I honestly don't even play games that much anymore, but I'm enjoying this.
Why? Simply put, because it is more about the experience; the getting there, the journey, etc. I appreciate that.