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But it can been seen as either/or.
I'm liking the idea that the Jacket Dude/Biker Dude fight actually resulted in Biker Dude nearly-mortally wounding Jacket Dude, and then assuming that the rest of the main game from there up until the hospital bit was all coma stuff. That seems to fit the best so far... but then how does Jacket Dude's Girlfriend fit in? Why was she killed? (Just saw that sentence in OP's post, and it sounds like that fits pretty well.) And who the hell are the Animal Mask Dudes? Were they all in Jacket Dude's mind?
Too bad to not have multiple mini stories for each of those characters, like the Biker's one.
3 masked guys in the room represents MC in some ways(mainly guy with the chicken masks), its like they parts of his mind.Hmm, its not right words, but i hope you got my point.
All the sequences after the hospital are the MC's quest to find out who or what has been manipulating him. The trail leads from the police station to the ailing mob boss.
The coda isn't canonical, and is indeed the developers (both Wedin and Soderstrom, who make cameos in the flashback missions) kind of tongue-in-cheekily talking about manipulating you (now no longer referring to the MC, as it's changed to Biker, which leads me to believe it refers to YOU the player) into murderizing a bajillion "people" and enjoying it. However, it still ties into the main story since it closes the loophole about how the phone calls were being made in the first place, since no explanation for the phone calls is given over the course of the main story.
From what I gathered, you need to collect letters throughout the levels? If yes, are those like the secret masks you can pick up?
But back to the OP's point, my vote is for the coda being part of the canon: it simply explains too much for it to be just a joke. Sure, if you don't figure out the password for the computer, the janitor guys taunt you for the whole thing just being pointless and just a game for them by breaking the fourth wall and saying "you enjoyed it, didn't you," but it fits the plot and the atmosphere really well.
Apart from the addicting gameplay and the superb soundtrack, I didn't think I would be caught up in the story this much, so hats off to Dennaton Games! :)
From what I gathered, you need to collect letters throughout the levels? If yes, are those like the secret masks you can pick up?
"
The puzzle peaces spell out the password to the PC on the very final level. It unlocks an additional ending sequence that explains how and why the phone callers were doing what there were doing.
You get more info on what/why when you talk to the guys downstairs.
The post-credit levels likely just offer an alternate storyline to maybe explain the real story behind the phone calls? I'm not sure. Doesn't really make sense that the russian mob would have been behind it, as the main character seems to think, since you were apparently killing russian mobsters the entire time. I think the nationalist ending makes the most sense. You saw other guys in masks being tortured/killed (presumably b/c they failed their mission and were captured) by the russians.
Mostly I just think the whole point of the game was that you were told to kill, and you did, no questions asked (and you probably enjoyed it too!). Parallels real life in a lot of ways, minus the whole blowing peoples brains out and stuff :)
Really loved the game though, especially dem hot beatz
This still works with the alternate storyline-theory. If Biker makes it out, he goes after the nationalists in the sewer. If Jacket comes out, though, it's entirely possible he just misses the guys downstairs and goes straight after the Russians, thinking they're the ones responsible. Think about it: not once do any of them confirm they're behind the calls. Sadly, I think he just missed the real bad guys in this ordeal.