PAYDAY 2

PAYDAY 2

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DOY May 2, 2015 @ 1:22pm
[Mod] Lobby Player Info
http://steamcommunity.com/sharedfiles/filedetails/?id=436132723


http://forums.lastbullet.net/mydownloads.php?action=view_down&did=1927

All credit to =SB= TdlQ, I' m just sharing this since I didn't find this mentioned on the steam mod forum. It works for private profiles too.You need BLT for this to work.
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Showing 1-15 of 60 comments
Yup, it's a great mod to detect cheaters with!
TdlQ May 17, 2015 @ 7:44am 
Since LastBullet has issues and I don't think the old 1927 ID will be recovered, here is a valid download link: http://download.paydaymods.com/download/latest/LPI/
B Dawg (Banned) May 17, 2015 @ 7:48am 
10/10 mod, should have been an official feature of the game!
Fidanza May 17, 2015 @ 12:48pm 
Great mod, recommended :)
I use this to find out if someone is running 0/9 Crew Chief, helped multiply people learn about perk decks. 10/10
Mr Ilax May 22, 2015 @ 2:15pm 
This mod is what made me break my "no mods" rule. Perk deck and number of skills purchased show even on private profiles as that information is shared with the host and clients already. It isn't invasive. People with private profiles will not display hours played though.
Fidanza May 22, 2015 @ 2:16pm 
Originally posted by Mr. Ilax T:
This mod is what made me break my "no mods" rule. Perk deck and number of skills purchased show even on private profiles as that information is shared with the host and clients already. It isn't invasive. People with private profiles will not display hours played though.
Hours don't display for me in general but that doesn't bother me too much since i don't use that feature
DOY Jun 26, 2015 @ 4:12pm 
Originally posted by Annoyance:
So this mod doesn't show the skills for people with privite accounts? Dang
Actually it does. It just wont show the hours if someones account is private.
Watermelons Jun 26, 2015 @ 4:13pm 
Originally posted by Annoyance:
So this mod doesn't show the skills for people with privite accounts? Dang
It's never showed you the exact skills anyone has. It shows you how they've allocated their points, and their perk deck progress. Only thing a private account will do is block their hours from showing.
Mr Pennypacker Jun 27, 2015 @ 4:25am 
A suggestion: Change the amount of points spent in each tree as actual points, not as it is currently where you just guess if they have the bare minimum to reach certain skills or have overspent.

Frankly I don't understand why it wasn't like this from the beginning. Why have for example 16 points spent in mastermind when its actually 48? Why make it more complicated then it needs to be?

Unless I've completely misunderstood how this mod calculates and displays points spent ofc.
Bindal Jun 27, 2015 @ 4:30am 
Originally posted by Neil McCauley:
A suggestion: Change the amount of points spent in each tree as actual points, not as it is currently where you just guess if they have the bare minimum to reach certain skills or have overspent.

Frankly I don't understand why it wasn't like this from the beginning. Why have for example 16 points spent in mastermind when its actually 48? Why make it more complicated then it needs to be?

Unless I've completely misunderstood how this mod calculates and displays points spent ofc.
1 point = 1 skill unlocked. Basic and ACE are two seperate skills for the mod.
Not that hard to understand.
3 points in Ghost? Probably someone, who only aced Sprinter.
18 points in Mastermind? Expect Inspire ACE.
Mr Pennypacker Jun 27, 2015 @ 5:46am 
Originally posted by Bindal:
Originally posted by Neil McCauley:
A suggestion: Change the amount of points spent in each tree as actual points, not as it is currently where you just guess if they have the bare minimum to reach certain skills or have overspent.

Frankly I don't understand why it wasn't like this from the beginning. Why have for example 16 points spent in mastermind when its actually 48? Why make it more complicated then it needs to be?

Unless I've completely misunderstood how this mod calculates and displays points spent ofc.
1 point = 1 skill unlocked. Basic and ACE are two seperate skills for the mod.
Not that hard to understand.
3 points in Ghost? Probably someone, who only aced Sprinter.
18 points in Mastermind? Expect Inspire ACE.

I still think actual points would be better and more intuitive.
=SB= Malo Jun 27, 2015 @ 7:04am 
Originally posted by Neil McCauley:
I still think actual points would be better and more intuitive.
Sure it would be better, if it were possible : infos shared between players are pretty limited.
Jestersage Aug 16, 2015 @ 10:20pm 
Hi TdlQ, Do you have a github repo? I had made a quick modification that I think would eb a good contribution. If you do not have a repo, may I host it on my github?
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Date Posted: May 2, 2015 @ 1:22pm
Posts: 60