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edit: All done.
can someone say again how to use the script ? i have to move h bundles in a folder with script and run the script with python ?
Type "copyright", "credits" or "license()" for more information.
>>>
========= RESTART: C:\Users\Aday\Desktop\New folder\bundle fixer.py =========
Traceback (most recent call last):
File "C:\Users\Aday\Desktop\New folder\bundle fixer.py", line 65, in <module>
for i, dat in enumerate(AllMeta("all_h.bundle")):
File "C:\Users\Aday\Desktop\New folder\bundle fixer.py", line 35, in AllMeta
f = open(source,"rb")
IOError: [Errno 2] No such file or directory: 'all_h.bundle'
>>>
"C:\Program Files (x86)\Steam\SteamApps\common\PAYDAY 2\assets"
is in the file when i open IDLE editor and notepad.
it's only when i put the script in the assets directory that i get all_h bundles (i know you said don't do this, but yeah).
what am i missing ?
"p = r"C:\Program Files (x86)\Steam\SteamApps\common\PAYDAY 2\assets""
is what i'm seeing in the script. i even pasted the path from inside the assets folder.
Does the script move the all_h.bundle next to it in the same folder?
I did not quite say that. It is necessary only if you want to use the Bundle Modder to apply mods that do not use the override folder. As my goal was an easy fix to fully restore the Bundle Modder, I move the file by default.
no.
command window just opens and closes. i tried the script you uploaded and the path is right, so i'm confused.
yes i did make sure to install python 2.7. i'm using that for "open" with, the script.
The only other thing I can think of the issue when running the script twice from different locations. On the first run, it will move the all_h.bundle next to it, so on the second run (from another place) it will not find anything.
Either way, it is not much of a problem as you did manage to run it from the assets folder itself. The only other functionality is automatically moving the all_h.bundle out of the folder, which is mostly optional and can always be done by hand if you need it.
Running IDLE with F5 is basically a command window itself that does not disappear instantly on error. So the error is still that it cannot find the all_h.bundle from outside.
so i moved all the h bundles into new folder with script and it generated all_ files in my assets folder. is this correct ? what do i do from here ? all_ 1-60.
and it left the regular h bundles in assets folder.
1. Put it together with the hashlist into the Bundle Modder folder (or any other folder, but why bother).
2. Double click the script.
3. Run Bundle Modder as usual.
You should not need to move anything. You need to move only if you want to use the Bundle Modder for mods outside the override folder when the script fails to move the all_h.bundle on its own (I don't know why this happens).