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报告翻译问题
I think that the multiplayer aspect should take up the largest amount of the team's resources. The multiplayer is mostly why people bought into DL in the first place, so we can either stomp creatures with friends or mess them up as the Meistro. I don't think fully functioning intelligent bots are entirely necessary. They're present as an okay alternative and can be challenging for a Meistro if the difficulty is Very Easy.
I find that the most frequent scenario is me and a friend plus one bot. As long as it's the warrior bot, we're okay. The other two bots aren't really smart enough to fill their roles. The warrior bot is, at the very least, an excellent meat shield.
A good, and hopefully easier, solution would be to just have adventure modes with a special event toggle. Turn the events off and the bots should do okay overall, as long as you don't run into a boss encounter along the way. The bots simply aren't smart enough to do the special events though, such as the gobble monster. By being able to toggle the events off, players have a much greater chance of finishing adventures with bot companions.
Also in this case, player groups can toggle off the events if they want the whole thing to be a little easier, though they might miss out on some gold since they won't get the big chests.
Also if I DM two or more games, my system occasionally will just freeze and black screen. It will stop functioning, and I need to do a hard reboot.
It could also be the net code. But all aside, this thread is about the bots. They're looking into these issues now. Thank you for the suggestion, though.
I also liked the idea of having a different currency for DM and unlocking cards, but please focus on the FPS and memory issues.
Thanks.
As the DM
give an option for -75% hero damage. 50% they are too easy to kill and at -90% they are unkillable. The game would literally run forever with a warrior trapped in the corner if there are enough mobs and a res tower.
Increase the frequency at which the bots "regroup" the easiest strategy is to seperate them.
+20% target priority for towers
bots use hp potions at 20% health
As a hero
Stop letting bots consume player lives, the bots should respawn freely until the player exhausts all the the lives themselves.
Let the last people alive fight until they are dead. If they make it to the next stage (not simply the next area) allow the dead player(s) to come back. Right now I can't even believe how it works, it's possibly the worst gameplay mechanic I've seen in a LONG time.
Overrall I don't think the actual ai is bad at all. They do their job it's just they die too easy as dm or eat your lives as a hero.
I'd like to see some basic bot functions implemented to make multiplayer and solo play more enjoyable.
First of all, I'd like to see them atleast use their potion abilties.
I'd like to be able to choose bots loadout ( from stuff we have unlocked). So we aren't stuck with fire mage, assassin rogue, and shield warrior all the time.
I'd like to be able to tailor bots with certains perk and potion load outs. I'd like to see them use these abilities with a degree of intelligence. If not, then I'd like some hotkeys that WE the players can push/bind, so that we can call on our bots to use their abilites.
So for example, say I map the G key. My mage has the potion ability. I press G and the bot drinks the potion.
I imagine some people wouldn't mind a solo challenge, and the option to disable bots completely could also be an option.
With the amount of people that come in and out of any given game, chances are, you WILL have a bot on your team.
That being said, they take away lives and throw the game away for you. Not fun at all.
I wholeheartedly agree.
I would definitely recommend first getting the game to be stable for as many people as possible, but improving the bot AI would also be high on my list.
Number 2 thing IMO is new content. Dungeons, itens, new stuff.
I don't think bots are that important.
I think you're a minority in this. I'd rather have bot AI be incredibly low on the priority list. I bought this game to play with people since it was designed with that in mind and marketed as such.
2:New content
3:Bot AI
1) The AI bots are quite important to me right now, as it is quite difficult to connect to a someone else playing the game.
2) Right now, they tend to fill up empty slots, and I can only play as DM with bots, as no one connects to my game.
3) Depending on how much improvement we are talking about for the bots, I would possibly wait.
Mostly, what is annoying about the bots right now is that they can get stuck in trying to avoid enemies that they get trapped against walls. That, and give them all the ability to use healing items (like the Mage's defibrillator skill). Finally, just make them less prone to dying; i.e. make them try to follow the player more (unless its a warrior bot). As long as the bot is dying less than the player while being about 50% as effective as a player in terms of damage, I think the bot AI would be successful.
However, please just fix connectivity issues first and allow non hosts the chance to be DM.
Second, I'd suggest first working on the server list, stuttering and slight tweaks to some skills/cards (DM's possesion skill: Healing)
After that I wouldnt mind a slight improvement to the AI (Currently only the Warrior AI is viable, and thats only because he has high surviveability)
Then more content (Especially DM skills mean to disrupt teamwork, like trampoline traps to launch a hero away from the others)