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报告翻译问题
My biggest gripe with the game is that the towers aren't very well balanced and most to them are comparatively useless to the few good ones. For the most part I never change my loadout between levels unless there are fire or radiation immune enemies to consider.
As I see it the only viable towers are Gatling Tower for wall building and early game damage. Machine Gun in addition maybe if you can spare an extra slot. Ice Tower for slow. Spark Tower for early to mid game damage. Radiation Tower for mid to late AOE damage, and / or Pyro / Boomkin Tower depending on infantry resistances. Tesla Tower for single target and end of maze damage.
Once you have unlocked all the above there’s no reason to use any other towers. The Spark Tower is cheap, does good early to mid AOE damage and gets you loads of combos early on. It makes all the other early game towers not worth considering, even ones with big ranges like all the missile type towers and Laser Towers.
Once you unlock the Ice Tower that's generally the only slow tower you will use. It renders the more expensive Oil Tower completely obsolete. The Machine Gun and Glue Tower can still be somewhat useful on occasion as are cheap, but rarely can you afford to have two slots taken up by slow towers.
I have not unlocked the Slow Link Tower yet but can see it being a waste of time much like the Link Tower due to cost of needing two. The standard link tower defintely needs a massive hike in damage to be viable. For the cost of building and upgrading at least two of them they should instakill infantry until well into mid game, especially since you cant increase DPS with slow towers.