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Zgłoś problem z tłumaczeniem
Im using the events and actions part of the objects and when i use for example, "Press right" and then add to that "start moving in direction" and set it to right, do you mean leave the speed 0 and get another action that uses force not speed?
Like I said though, I could be way off. Since you've lifted your object off the floor I'm guessing there's nothing around that it could be getting stuck on? Does it fall to the floor when you lift it up or does it fail to move at all?
no mater what i do when the room is a "physics world" the controlls just dont work, only thing that works is collision (the only thing i have set other than Physics and the key bindings)
_____
it might be best to mention that I actully dont know how to program or anything of simularity.
i bought this program for insperation and eventully go to a tafe/university course for programing/game deign.
I will leave with saying that I Have been diagonosed with a disability that effects me emotionly.
(in other words I need to be Inspired/Helped to continue with somthing)
Add a keyboard event, let's say keyboard event <Right>. Now in the actions, go to control tab, code category, and add the "execute code" option. Double click that to open it up. Now inside of there type the following:
physics_apply_force(x, y, 0, 15);
Click all the checkboxes and test it. I can't try this myself so I could be completely off, but see if that makes the ball move at all when you press the right arrow key.
EDIT: I chose the number 15 arbitrarily, it has no special meaning and may need to be tweaked to fit your needs if this even works.
For the floor I added Collision event with the player then added a comment (i just put in colision, but you can put in "i like cupcakes" if you want)
then the saem for the character/player in the sense of collision with the floor)
I then set (for the controlls)
the player/character with
Press left, right, up, down and with the coropsonding directiongs with "relitive" checked
then for the release notes i made them
"star moving in direction" set it to the middle square, set speed to -2 and checked "relitive"
hope that helps with both our problems.
Ill read a bit more into the Help Section on the program, so far having found much but i guess it just needs more concentration and Patince.
Thank you for that. Unfortunately, for whatever reason, it isn't working on mine... it detects the collision, but the physics system does not seem to react to it. Gravity works fine, though. I appreciate the post in any case!
I don't have any experience with physics at all, but I think I'm going to sit down and try to get a working example going, with a moving player.
Really curious to know what's going wrong.
Alrighty, thanks a bunch, we both apriciate it!
I verified the file integrity through properties and that seemed to solve my problem of the game preview/debugger not running correctly. The collision problem turned out to be due to something silly and overlooked like I thought... "Sensor" somehow got ticked on one of the objects (I think one of the tutorials I was looking for told me to do it) and that stopped it from colliding properly. My issue is solved, I will try to help with yours.
Yea im re downloading it anyway x3
it only take 8 mins to download so, its all good.