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报告翻译问题
This appears on the compile screen:
Saving IFF file... C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033\demo_1.win
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... STRG
-----------------------------------------------------------
executing C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033\demo_1.win
-----------------------------------------------------------
RunnerLoadGame: C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033\demo_1.win
#########################################################################
####!!!!$$$$$$ pwd - C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033
#########################################################################
RunnerLoadGame() - C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033\\demo_1.win
Checking if INIFile C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033\/options.ini Exists
!!!!No INI File C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033\/options.ini
Process Chunk: SCPT 28
Process Chunk: DBGI 220
Process Chunk: STRG 317
Reading File C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033\\demo_1.win
Loaded File C:\Users\DonPandon\AppData\Local\Temp\gm_ttt_20033\\demo_1.win
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..filename = C:\Users\DonPandon\AppData\Local\demo_1\\hiscore.dat
Reading highscore file
Finished reading highscore file = 00000000
finished reading HighScores!!
Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..DPlay..Physics..Gamepad..Buffers..Networking..YoYo..Fini
Code_Load()
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
Create D3D9Ex interface
Enumerate Adapters
Selected Resolution: 640x480 <-----*the problem should be arround this
Get Current Desktop Display Mode <-----* or this...
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
Compile finished: 01:06:12 p. m.
1) Throw away months of work and start again with software by a developer who cares what their users are going through.
2) Buy Game Maker Studio again, for another $99, this time directly from YoYo. Then they'll give you a key and you can rollback to the previous version. Is it worth $99 to you to recover your work? Probably. Should you have to pay it? Absolutely not. In the 20s it was known as a protection racket!
3) Wait for an update that actually works (you'll be forced to take it by the Steam service so there's no opting out) and pray you can get your game finished before some future update comes out andbreaks your game again.
Steam or YoYo could solve the problem for all their purchasers by simply issuing licence keys. Sadly, neither are prepared to accept responsibility, although they are always prepared to take and share your money.
Welcome to the future. Fun, isn't it?
Still, I've been working with GMK8.1 for quite some time, and that was pretty reliable for me. Obviously this is a huge problem, but at least it isn't constant one?
idk, I'll consider defending them when they fix it.