Thirty Flights of Loving
Storyline, Explained (A LOT OF SPOILERS)
I enjoyed this game; obviously, it's not for everyone. This is what I can gather of the story line, which is being told achronologically. Feel free to add to this or disagree. This game is a pre-quel to Gravity Bone, a game featuring the same protagonist as a spy. Gravity Bone tells the story of him chasing down but ultimately being killed by a female assassin.

The player is Citizen Abel, and here he is one in a three-person friend-slash-criminal gang during the prohibition era in the fictional country of Nueva Aires. As for the other members of the trio, Anita is a demolitions expert, sharpshooter, mechanic, and confectioner; she has a robotic arm and leg. Borges is a forger, safe-cracker, pilot and also apparently the best man at a wedding you attended. It seems that this trio has planned a smuggling operation by air and they will pilot their own plane, but crucially they will have to get through the airport. From the manual, we can gather that this trio is being reunited for this operation after many years apart ("And here they were, meeting again after seven years, albeit under different circumstances.")

In the prelude to the game, we see them at their hideout, which is located underneath a bar, before this major operation is about to happen. Their hideout is littered with ammunition, fake passports, plans, alcohol -- everything alcohol smugglers could hope for. Once they get to their plane/boat, they leave for their big heist and the prelude fades out.

Jump to the opening scene. The operation has gone terribly wrong and both Anita and Borges have been shot (apparently by each other) -- a soft clicking sound can be heard as Anita keeps trying to shoot you, even with her empty-barreled gun. You're in some sort of cargo hold of the airport. Outside, "wanted" posters for Borges line the walls. You need to make your escape, but Borges is badly injured. You hoist Borges onto your shoulder to save him, load him into a luggage cart and are making your way through the airport terminal while a series of flashbacks are presented as you think back to how you ended up here.

The flashbacks take us back first to happier times. Anita is seen peeling oranges looking out on a balcony as you get out of bed. Anita has all her limbs in tact, and we can gather from this and later clues she was in love with the player and was involved with him. The trio is meeting up to go to a wedding. As you walk into the wedding scene, you pass by a drunk girl near the doorway. The player drinks -- copiously -- during the wedding. As you leave, you see Anita stumbling back to the apartment and into bed.

Later, a very short flashback will reveal that the random drunk girl (her name is actually Maria, she is the assassin in Gravity Bone) was at one point in bed with you -- possibly implying that after getting drunk, the player went home but ended up with the drunk girl that they saw and not Anita. At any rate, Anita was at some point betrayed or had her heart broken. In another flashback we find out what later happened to Anita's arm and leg -- the two of you were in a motorcycle accident when she hit a car head-on.

Presumably, her bitterness and unhappiness over some combination of her injuries in the accident and her heartbreak eventually led, years later, to this failed, or maybe purposely foiled, heist. The game and manual hint that she betrayed the group and sold out the other two in a deal with the police. (A card at the end has the quote: "Then it is agreed my little cilantro friend. Surrender the others and you shall be spared." And from the manual: "'Are we going to hate each other someday?" Anita remembered this from long-ago pillow talk. She couldn't recall who asked the question, but she remembered feeling that pinchy pang of knowing the answer. ")

Back in present time, the player and Borges are nearing the exit of the airport -- a pink door marked "Salida." They're engaged in a shoot out with a bunch of drones, which they take down, but leave only to be met with an exit surrounded by police. Miraculously, they get away, shooting as the police trail off behind them, but the player is distracted by his flashbacks. As he thinks about Anita's accident, he only refocuses in time to head into his own head-on crash.

The End.

The rest of the "game" is really the credits and is presented in the form of a museum display. Perhaps the trio was a bit of a Bonnie-and-Clyde-type gang and is now remembered for being an infamous group of smugglers. More likely, it's one display in a larger museum about the exploits of Citizen Abel. The Bernoulli exhibit, which explains the physics behind flight, hints that perhaps something about the flight technology they used was novel or otherwise noteworthy.

The final, final ending -- e.g. the screen that the game closes on, perhaps what the player wants to remember -- is right before Anita's accident, years ago, when the gang was happily cruising together down the highway.
Последно редактиран от jenn; 2 ян. 2017 в 3:20
< >
Показване на 1-14 от 14 коментара
A great game and this was enjoyable to read; filled in some blanks I'd been wondering about!
Heh ^^. I was so confused by the trippy style I missed some of these steps to be honest. It was a fun ride. I like these little artworks, but this one left me kinda befuddled and confused :P.
well , all in all ,real nice cover up of the story. but that's only one story. there's the one with you being a bartender serving toxic booze to a hotshot and taking pictures of ducks. gather than one up as well!
Thanks for clarifying the story. I don't feel as robbed now.
You should also know that Citizen Abel was the result of experiments by his scientist parents when he was a baby. As he grew older, he became a skilled hitman and thief for hire. He even fought against the Stroggs during the events of Quake II, but then every enemy in the original Citizen Abel levels were Stroggs because Chung couldn't alter the enemies. Chung would have to change the Strogg backstory if he ever remakes the original episodes for retail.

While TFoL may not give you this impression, Abel has killed a lot of people, cyborgs, wild mutants, etc. He killed a squad of soldiers when he was just a baby, he was forced to kill a woman against his will by a psychic bowling alley owner, and he was betrayed by one of his comrades during his service in the Strogg War (or the Neo-Bolivian Cyborg War? I mean, this series is set in an intergalactic version of Central and South America.) In short, he's had quite a history before TFoL and GB.

It just sucks that during his last two adventures, he was shot seemingly to death by a femme fatale, and had his operation betrayed thanks to sleeping with that same femme fatale.
Oh, shut up, incomprehensible number name Victor.
I thought there was something more to this game that I just wasn't getting, but this is pretty much what I got from playing it.

I still fail to see the point and why it gets so much praise.
You don't need to get the point. It just means that the game isn't for you.
Първоначално публикувано от GiantBullsquid:
You don't need to get the point. It just means that the game isn't for you.

That much is a given
Wooo i feel so bad for anita now :( But this is really well explained thank you very much :D
thank you, I never understood the part where Anita was going to shoot you.
< >
Показване на 1-14 от 14 коментара
На страница: 1530 50

Дата на публикуване: 16 окт. 2013 в 2:13
Публикации: 14