Tower Wars
Ghetz 10 Thg09, 2012 @ 12:25pm
Tower Wars, A Brief Guide
Hello, and welcome to Tower Wars!

repost from original thread @ http://forums.steampowered.com/forums/showthread.php?t=2791728)

Our tutorial and help sections of the game are still as of yet incomplete, so I’ve put together this quick guide to get you started!

The Basics
Tower Wars is a game of attack and defend. The basic premise is that you build a maze in which enemies will follow and try to take the shortest route to your CASTLE. You also send units that take the shortest route to your enemy’s CASTLE.


The Maps and Structures
Each map is symmetrical. Each team has the same size/shape playfield as the other. There are 3 important interactive structures in the game aside from the towers. Each team has a CASTLE, BARRACKS, and three MINES.

CASTLE - This is the structure you are trying to keep alive. It has some defenses that can be upgraded by clicking on the CASTLE. If the health of this structure reaches 0, the game is over and you lose.

BARRACKS - This is where your UNITS come from. It has several upgrades that directly affect your UNITS. These upgrades can be purchased by clicking on the BARRACKS.

MINES - This is your main source of GOLD. You can click on each individual MINE to purchase MINERS, upgrade the MINE, then eventually upgrade the MINERS as well. MINE placement is randomly generated before each map, so each time you play you may have to adjust your strategy in order to work around them.

Currency
There are two types of currency in the game: GOLD and BP (Battle Points). GOLD is acquired via your MINES and killing enemy UNITS, and BP is acquired by sending UNITS into battle. Once a UNIT crosses the TO BATTLE line, he or she begins gaining BP. This UNIT will gain BP (up to a set limit) until they die. In order to get the most BP, you should send UNITS often, and try to keep them upgraded enough to survive as long as possible.

Towers
TOWERS are your main defenses. TOWERS are placed on any hex by holding left-click, then choosing a tower from the radial menu, and letting go. If a TOWER requires a direction to be set, you will have to turn the TOWER, then click again to place it. It is impossible to block enemy units, so plan your maze carefully. You can also upgrade or sell each individual TOWER.

Units
The game begins with only the single weakest UNIT available to you. You can unlock and upgrade UNITS via the UNIT TREE by click on the UNIT TREE icon on the HUD. UNITS can be queued by clicking on their icons, or clicking and dragging. You can rearrange your queue by dragging UNITS around in the queue as well. Launch UNITS by pressing the launch button on the HUD.

Final Note
There is a lot not covered here, but that's a quick rundown of the core mechanics. Feel free to post if you have any questions or comments about how to play! I’m looking forward to see what strategies you guys come up with!
Lần sửa cuối bởi Ghetz; 10 Thg09, 2012 @ 12:27pm
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fractalbit 11 Thg09, 2012 @ 5:45am 
Can someone explain what is the "Tower sell" timer? You should really place tooltips on the UI so we don't have to ask dumb questions :P

Also, please describe what happens in a 2vs2 or 3vs3 game. It seems we have the same base with our team member but we both get the resources?
Lần sửa cuối bởi fractalbit; 11 Thg09, 2012 @ 5:46am
Blizzie 14 Thg09, 2012 @ 1:59pm 
The tower sell timer prevents you from selling all your towers at once. Every minute allows you to sell a tower whereas you can sell up to 10 towers in one go.

In a 2v2 or a 3v3 game, each player gets their own resources. Mine upgrades are shared equally and anyone can upgrade them (when upgraded, each person gets the same extra gold). Towers can be placed by all players but can only be upgraded and sold by that player.

If a player on your team DCs, you remaining players get the gold they would have if they were still present. If it was a 2v2 and your teammate left, you would get 100% more gold. If it was a 3v3 and one teammate left, each person would get 50% more gold each. The disadvantage though, if you cannot send units as fast with the missing teammate.
fractalbit 15 Thg09, 2012 @ 9:24am 
Thanks for the reply, now another question...

Many times, i see enemy units with a redish circle around them that i suppose makes them more powerful. But no matter how many upgrades i get for my unit i cannot get this effect. How does this work?
Sarkilas 15 Thg09, 2012 @ 9:34am 
Nguyên văn bởi fractalbit:
Thanks for the reply, now another question...

Many times, i see enemy units with a redish circle around them that i suppose makes them more powerful. But no matter how many upgrades i get for my unit i cannot get this effect. How does this work?
This is the ARG mechanic. Currently, when your castle takes damage from enemy units, the ARG lightbulb fills up with a red gas. By toggling ARG (the exclamation mark button next to the bulb), your next unit wave will be powered up based on how full the ARG bulb was to this point.

A full ARG requires your castle to take 4850 damage (or something like that). This means you can send at most 5 full ARG waves before your castle will die, since your castle has 25K health.
Blizzie 15 Thg09, 2012 @ 12:50pm 
Nguyên văn bởi Sarkilas:
Nguyên văn bởi fractalbit:
Thanks for the reply, now another question...

Many times, i see enemy units with a redish circle around them that i suppose makes them more powerful. But no matter how many upgrades i get for my unit i cannot get this effect. How does this work?
This is the ARG mechanic. Currently, when your castle takes damage from enemy units, the ARG lightbulb fills up with a red gas. By toggling ARG (the exclamation mark button next to the bulb), your next unit wave will be powered up based on how full the ARG bulb was to this point.

A full ARG requires your castle to take 4850 damage (or something like that). This means you can send at most 5 full ARG waves before your castle will die, since your castle has 25K health.


The Wiki page also has great info on the game:
http://wiki.towerwarsgame.com/index.php?title=Main_Page
SwogDog 8 Thg02, 2013 @ 5:48pm 
Copied the basics to a guide, unpinning this thread.
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