Публикувани: 29 май
Sonic Adventure 2 is a 3D platformers that mixes three gameplay styles in one game, being part of Sonic franchise. It was one of the last games to come out on Sega Dreamcast in 2001 and can be taken as Sega's "farewell". Shortly, it was ported to Gamecube, getting "Battle" subtitle, bringing new addition to multiplayer mode and chao garden. It also had small tweaks to it and didn't have neither small Downloadable Contnet that Dreamcast version had, mostly skins, nor Dreamcast's VMU to play tamagochi with your chao.
And now in 2012 Sega decided that Sonic Adventure 2 might be great enough to get HD rerelease for PS3, X360 and Steam, with it coming to PC for the first time ever.
So, here we have our modern Steam version of the game. As you noticed, Sega decided to separate game into just "Sonic Adventure 2" and DLC "Battle". DLC adds all the new content that Gamecube version had over Dreamcast one, which isn't much for single-player game, unless you want all achievement. Technically, just "Sonic Adventure 2" is more like Sonic Adventure 2 Battle with content cut down to Dreamcast level, not real Dreamcast version, the difference being in various small tweaks. BUT it does bring Big The Cat cameos in every level back. Funny.
A big feature of modern ports is widescreens support. All of the gameplay is now taking whole space of your wide monitors, with only Full Motion Videos and some of the cutscenes still retaining 4:3 aspect ratio.
It's quite a solid PC port, I don't remember seeing any new glitches. But multiplayer is local only.
Game has both singleplayer and multiplayer modes to play.
Now, I didn't get to try multiplayer, but it's a competive one. Could be lots of fun. But the only thing I can say is that it's common knowledge that Amy is OP.
Single-player is divided into two campaigns, Dark and Hero. Each of those two have the same three gameplay styles for three characters. Speed sections are the ones that Sonic fans expect and they were greatly improved over Sonic Adventure one, making them feel tight, challenging and more designed to be the blast to replay and better your score. Mech stages aren't as fast-paced and have more of primitive shooting mixed with platforming, with the Sega's style of ability of "put few enemies under the target and then release fire to have them all killed for big score". Treasure Hunting are more of exploration of huge stages, where you have to get yourself familiar with mazey layout and then use hint system and radar to track three pieces of needed item.
And while it does improve on gameplay, it has a fault of getting on more generic territory when it comes to universe. Gone are colorful otherwordly strange levels, instead you will spend time in more generic places, like city, forest and space station. The most Sonic-like stage you will get there is egypt-style with ghosts. Spooks. Then again, these generic stages are still colorful and are nice in their own way.
Music once again changed style. It's not as varied as the Sonic Adventure, aside from stereotypical rap for Knuckles and jazz for Rogue. Everything else is mostly techno and guitar work. And yet it's awesome, catchy and you will remember them for a while! They also provide intense feel at times.
Plot is quite darker this time. Instead of seeing perspective of six characters individually, you will get storytelling from the two sides. It's not deep and got some holes in it. Strange stuff, that sometimes feel were left out. Animation in cutscenes also got improved, they aren't too hilarious anymore. They sometimes move like puppets though. And I have to say that Dark Side is done better than Hero Side. Darkies are the ones who lead the plot and deal with mystery of Shadow. Heroes are just confused Sonic and his friends reacting to whatever happens.
And I have to say most important thing. The campaign is NOT fun to play for the first time. It got a huge pacing issues that ruin fun and turn it into patience test.Those three gameplay styles are mixed together seemingly randomly and change every single mission around. They are differently paced and fit for different kind of gamers, and even if you enjoy them all, they swap around to quick to get used to. Even worse is that plot often on Hero Side's is being interrupted by Knuckles with his slow-paced gameplay. Oh yes, and some enemies are quite cheap. I have no idea how to avoid attack of liquid monsters in last levels. Though, I don't think that Mech stages enemies are cheap, it's just that after getting used in earlier stages that you can just walk until the end calmly don't get you ready to actually avoid projectiles.
But once you get through campaign, you will get ability to select any level you want... And this is where fun begins. Not only because you can select any gameplay type you feel like doing right now. There are 5 missions for every level, the first mission being just "beat the level" and the last mission always being Hard Mode. Even more, for first time ever in Sonic games, it got a rating system. Upon completing levels you will be given one of the five grades, A being the highest, based on the final scores. While time score matters there, you will get a lot by destroying gold robot, doing tricks, defeating as many enemies in a row as possible and collecting more rings. As said, Sonic games are easy to play, easy-hard to beat but difficult to master. Even kart stages start to make sense when you have mission not to touch walls, having to drift into corners (release and press jump button again while turning to get into drifting mode). Some of the mission grade A requirements are quite insane though, so I doubt that you will 100% the game easily at all.
Actually, just knowing the pace of the game after beating it will help you enjoy game more when rebeating it. Which quite explains why those who played the original version praise Sonic Adventure 2, while newcomers get bad taste of it.
You also will get to unlock Boss Rush mode.
And Kart mode, which is more of bonus game. Drifting is nice, but it's not Daytona. And characters aren't balanced around each other, some character have no chances to keep up with AI cars, who don't even make look that they their cars are being controlled in same ways.
Developer video will be unlocked in options after some amount of hours being played. Where developers will tell you few small anecdotes/facts from the development and that's about it.
Oh, and this time, getting all 130 emblems will give you not only achievement, but a little bonus level. Shame that in order to do that you have to also get emblems from Chao Garden part of game. And DLC too.
Yea, Chao Garden, that tamagochi thing. Where you have to find chao key on stage and also feed chao 10 animals you brought along. And then watch them grow. And stuff. It's not really a thing for gamers. Then again, Sonic games's main auditory are young people anyway, but still, not something traditional gamers will care about. Just grind with 10 animals over and over again.
Dreamcast actually had this little thing where memory unit had it's own control on it and you could take it with yourself as "portable handheld". Though, more like tamagochi. And you could raise chao on it when you was outside of home. Or at least find useful items for them. So it was making more sense back then.
So, not a good game to beat, but awesome one to master. Recommended to Sonic fans and those who tend to replay stages they liked, instead of abandoning game after beating it.
Then again, there isn't so many 3D Platformers on Steam right now, so may take it anyway.