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번역 관련 문제 보고
Also, I thought there was a way to upvote or thumbs up posts. Guess not.
You should amend this to say "and a mantis". Seriously, get yourself two mantis crew members, max out their combat skill, and suddenly, you have yourself a damn impressive personnel defence force/boarding crew.
Mantis is good. For a beginner I think it best to get the guy with the most hp over there. I'll add the mantis tip though.
For the crazy guy event, the exception is if you have a slug crew member; they can scan the brain of the guy to find out if he's not going to kill off another crew member if you take him aboard.
One thing that someone else gave as advice is which stations to man first. Ideally, you should prioritise pilot and engines, then weapons, then shields. At least initially. The one shield you start with isn't going to get much benefit from decreased charge time more than your dodge chance and weapons charge time are.
Added.
I'm always surprised by what the game lets you do. Yet another reason to take those cheap 2nd bar upgrades.
Added.
Probably. I read somewhere that hull repair droids and stealth is needed for that since the missles that thing fires are redonkulous.
-Stack missiles for the bossfight Ion/fire/small bombs or multiple missile launcher usually does the trick, missiles are better in phase2, because you bypass defense drones in phase, but worse in phase 3 because of the super shield
-Get a very high shield (3 or 4) and focus down the rocket launcher first
-I'd also recommend getting a stealth system, especially in boss phase 2/3 you can dodge the drones/lasers with it as soon as it says Power surge detected
Without cloak
minimum level 3 shield,
engines around 40% evasion.
lvl 2 defence drone
Boarding party 2, rockmen/mantis
enough fire power to breach a lvl 4 shield
(Hull repair drone is a nice addition but not critical)
With cloak lvl 3
minimum level 3 shield,
engines around 40% evasion.
Boarding party 2, rockmen/mantis
enough fire power to breach a lvl 4 shield
(Hull repair drone is a nice addition but not critical)
The boss is weak against boarding attacks take out the weapons in the following order
Missiles, Ion weapon, Heavy laser, beam.
Repeat during phase 2 and 3, excluding the parts that drops off.
*And they're not pointlessly spaced either
**AKA Common Sense 101
- Don't rush through RPGs
- Pause, if the game gives you the option to apply strategies while paused
- Don't use up limited resources
- Kill as many enemies as you can for good loot
- Doing extra things that leaves the thing intact that is your loot gives you more loot
- Be sure to actually play the way you're supposed to e.g.
- Remember using weapons in combinations
- Know the game
- Level up your stats for the crew's RPG mechanics
- Make sure you use all weapons in the game, even the ones that don't apply directly to your power or the ones you can not sustain
- Don't use weapons you cant use (oh wait you cant anyway)
- Hull lasers damage the hull!
- Hull lasers damage the large empty plates of hull more!
- Beam weapons are blocked by shields in case you didnt figure out in the first shot!
- Granted, useful tip: Melee kills give you scrap (apparently?)
- Starting out with characters that repair at twice the speed and have no combat skills are good to station at module stations that are improvable!
- Do not board that ship that has no CO2 module
- Attack slavers to recover slaves
- Away teams should have more combat capable units
- Combat inferior units are inferior in combat!
- Be sure to keep that fuel supply up, even though it's practically self-sustaining and the game provides ways to get fuel even if you run out!
- Remember high risk/reward weapons are high risk!
- Blast doors are completely unnecessary unless you run a full engi crew (which is kind of pointless)
- Make sure that you figure out the obvious strategy and apply it continuously (like taking down the weapons a notch first if they're risky and you can penetrate the shields!)
- Those slowing down beacons slow down the fleet too!
- Don't use two resource intensive things at the same t ime!
- The mantis, as stated in the ingame description, have more damage in combat!
- Do not fire on your away crew, it can get them killed!
- Encounters are actually random in this roguelike spaceship simulator!
- Granted: Leave the "crazy guy" on the planet, unless your medbay is upgraded or you have a slug on your crew.
- Always use the special option that appears on specific conditions!
- Those special occasions, like distress beacons, offer higher risk/reward (WHODATHUNKIT)
- If you get boarded make sure to drain the ship of 95% oxygen so you guarantee a win (Granted: Being boarded by 4 mantis fighters is generally devastating unless you have at least 2-3 non-engi/zorran crew members)
- The most important things for surviving and winning fights should be focused on first!
- Remember that you'll learn along the way, even though there are times when that ship with 4 shields and 4 weapons can give you a hard time and you have no way of actually penetrating that shield at the time it's not about luck it's all about skill
- As the tutorial explains, and as real life mechanics, a lack of oxygen kills fires!
- Make sure to prioritise the most important aspects of a ship first!
- Cheap upgrades are cheap!
- Only use away teams if you can afford to!
Some of you guys may disagree with the way I put these things instead, but my opinion is that players, especially casual ones playing roguelikes, lack common sense and then whine about said lack of common sense or incapability of learning things by trial and error/experiment. And yes, I'm an ass. And no, your grammar or spelling corrections do not provide arguments to use against me.