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I am half a day into the game, and only have one ship unlock. My issue is getting to the exit before the fleet gets to me, dying to boarding parities, or UI issues where I am trying to move an avatar, yet click the door; the prime issue, is having to restart from the very beginning, when still learning the ropes, doing something stupid that kills my ship.
Srsly, use spacebar.
This is why first victory is so satisfying.
Why is there not a frame-advance option, where it does one event, cycle, or second?
There is a 'save and quit' menu option, yet that would require backing up your save-profile regulary, and applying the file and relanuching the app. I have not tested it, but it might do this..
I realise that "Rogue-like" means that permanent death is part of the mindset of the game, but I just want to play an interesting strategy game, not suffer emotionally devastating defeat on a repetitive basis. In all games, I think "Ironman" should be an option not a requirement.
I just started playing FTL yesterday; if you right click in steam for 'proerties' and go to 'browse local files' from the library, that is where some of the game files are.
Besides, you started playing a game YESTERDAY and are alreadly fustrated that you can't cram it and win. FTLs more a "one game and i'll go" type of thing. I suggest you take your time with this game, it will make it much less tedious.
Also, remember to pause very often. Theres no penalty, and extra time to plan is always useful.
I almost always get to the boss, knock both his "wings" off and am still in pretty good shape. Next round he ALWAYS wipes me.
My main issue is that there is no path from end to restart, there is no 'down time'. There needs to be something like a 'death screen', or recap, like falling down a well into spikes (Mortal Combat refrence).