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Unless the alternative is worse... like an early game zoltan sector and you don't have a good weapon setup yet.
You generally get more jumps than in normal sectors since it still does slow down the fleet though. But unless you know where you're going, you're also likely to run into empty beacons more often.
1) yes, worth it, depending on situation
2) they do slow down fleet, just less that usual nebula sectors
3) they have more empty beacons, so you might want to have long-range scanners
4) yes, they have more plasma storms, so you'd want to upgrade reactor a bit
5) in slug sectors you might want to have oxygen level 2
6) If you have a slug member - then you'll always see where enemies are on both ships.
Slows the fleet but has more empty beacons = Do not go if you don't have Long range scanners, amirite?
- you have a lot of fuel
- you have long-range scanners
- you have a slug crew member
- you don't mind fighting lots of auto-ships (Uncharted Nebula) or slug ships (Slug Controlled Nebula)
If I'm running a boarding ship, I might visit a Slug Controlled Nebula, but not an Uncharted Nebula, for example.
Only by a little bit, since the ships are slightly tougher and you're more (slightly) more likely to be looking at a prolonged fight where you might run out of oxygen. If you're boarding, you can always move your entire crew over to their ship where there's oxygen.
Slug Nebula are very different, and tend to be one of the most dangerous sectors but also one of the most rewarding.
Is this on average or isn't it nearly guaranteed? I.e. the final beacon in a nebula sector is very likely to be a nebula beacon with no encounter.
That's guaranteed - nebula exit beacons in any sector are always dead jumps. (The game has some interesting glitches if you let nebula exit beacons have events.)
The flip side of that is that it's much safer to dive because there is no ASB when fighting Rebel Elites in a nebula.
what have you done D:
As a more constructive comment LRS help bucketloads, as has been said.
What's the Store distribution like?
They're weak on stores, with at least one store at a nebula beacon and 0 or 1 stores in non-nebula sectors. If you're not interested in stores, this is actually a plus.