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报告翻译问题
https://www.youtube.com/watch?v=9Fj7b4bIxFU
https://www.youtube.com/watch?v=xZoynDBZJqA
https://www.youtube.com/watch?v=bg0sFZ4lE9M
https://www.youtube.com/watch?v=m_WsKQbAXSI
(not uploaded :chips away 20:48 )
first i like the way the eev time are , it's liek the game is:
_just finish the game: i'm a casual play
_golden flower time: i like when this is not easy
_secret level : i fell the pain, more pain please
_dev time: i'm a damn hardcore gamer
So while this look like a casual game, everybody find his the difficulty he want, the casual will just finish the game, while hardcore will enoy beat records
also about dev time, it's more bug me there is wayyy too easy dev time, rather than extra hard.
I'd rather see the 10 platinium times (circular, uppercut,outrageous...) as mega challenge, rather than a lack of difficulty balance (exept mad up, this one really made you mad, only les 0.09 sec than the dev, and i had one of the best time)
about the variation between level, i think this is for 2 reason:
_make really hard dev time, but made few easy so the player don't give up "cauz dev tim ar impocibl! no way wi kan do zis!"
_the dev didn't alway took the faster path, so you can search for it, like in speedrunning (if this is unvolunter from the dev i'll be sad :( , cause i enjoy the idea of a game encouraging speedrunning )
also the dev seem to didn't know some technique, like the cellign boost (despite using tunnel boost) or double grab boost and choose to didn't use some (before level 110 he never use parade, while it create some good path
and one last time, he said some dev time are his 2nd best time, not 1st
cordially, ballom a 22:15:33 on 120 level player
At least two of the levels you've selected there would be counter-examples to issues I've explained. Dinobaus and The Hunted are neither pointlessly easy nor frustrating to do well on. Meanwhile I don't understand the fame Uppercut has got, there are many levels that are far more perfection-demanding and it doesn't have infuriating waiting.
Having finished the game, I can't really take that difficulty chart seriously. It is easier to not only beat but get a rainbow flower on most of the bonus levels, than it is to rainbow flower many of the levels as required to unlock them.
And less annoying. I still can't believe levels where you have to wait for flowers to shoot out many destructible rocks before the race part of the level starts. Every single attempt.
just cause times i performed on those 2 are really over others time (for dinobauss, i watched the first time replay, it's either huge bug abuse or cheat) for show how big can be the margin
" I don't understand the fame Uppercut has got, there are many levels that are far more perfection-demanding and it doesn't have infuriating waiting."
1: sure, you can do way better than the dev time, but just look touchwoo/thechaosbadger/ballom time on other level and you see you can apply this point to most levels
2: this is the earlier hard time, c'mon it's only lvl 44 on 120 and it's one of the hardest
3: this level had a crazy dev path, it's totally unexpected and need lot of tricky jump( especially the double grab at end, i hate double grab )
4: differents times (blue flower, golden, rainbow) had differents path, and there is even other alternativ path, on a level design point this level is very interresting :D
"And less annoying. I still can't believe levels where you have to wait for flowers to shoot out many destructible rocks before the race part of the level starts. Every single attempt."
aKa auto sidescrolling on other game ^^ (i remember a mario TAS where he does TON OF random crazy sh*t cause he was in an veryyyyy long autoscrollign level )
But yeah pretty annoying , on this kind of level i like jump everywhere boingboingbingboing.
" It is easier to not only beat but get a rainbow flower on most of the bonus levels, than it is to rainbow flower many of the levels as required to unlock them."
rainbow flower on outrageous ....hopefuly you haven't to be as frame perfect as mad up... >_<
Exactly, and nobody likes auto scrolling levels unless they're exceptionally well-designed or played by ProtonJon.
In my defence I did say most!