They Bleed Pixels

They Bleed Pixels

Hard as ♥♥♥♥
I expected more from this game.
It's not challenging nor rewarding; it is just pretty ♥♥♥♥♥♥♥ hard!
I try to like this game but every time I play it I end up shouting ♥♥♥♥ to the air.
Level design is bad. Soundtrack is pretty flat. Sound effects are annoying.
The ♥♥♥♥♥♥♥ enemies were brought from hell itself. They were designed to ♥♥♥♥ you every time they have the chance. That ♥♥♥♥♥♥♥ ghost will haunt me in my dreams.
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I have to disagree. I use enemy placement and their attack times all the time strategically to help me succeed. Also I think the level design is pretty elegant in being able to help direct you as you progress. They kind of build off of each level structure in a similar way the puzzle structure builds in Portal. Also hate on the soundtrack all you like I love it lol. That's preference though, you can't really rate it on a specific scale of quality other than people's opinions. It's fitting to the game but not everyone can enjoy 8-bit goodness I suppose.
Hard = challengeing
You guys must love this game, then:
Silver Surfer [NES]
The leveldsign is very odd at times, yes, but the only very stupid thing about it I nitcied so far, that is prohibits savepoint placing towards the end of a level too often.
The enemeies though are very easy to read, and their placing isn't random at all, the banshees, wich tend to hde between walls have a sound effect to notify about their presence.

Also how can a game be challengeing w/o being hard? I really cant imagine.
For the most part I've been enjoying this game, but I do share a few complaints about the difficulty (as a disclaimer, I guess, I've just reached chapter 3).

Extended areas of blind jumps aren't brilliant, and the level that was almost all slime was really bloody obnoxious.

I also would've like to have seen enemies introduced a bit better, rather than just thrown at you. The ghosts for instance, it took me several deaths due to trying to fight them off whilst jumping (a lot of it blind, I might add) for me to realise that until you attack them, they stop when you're facing them. Much easier to deal with after that, but that's far too reliant on trial and error for my tastes. However, I understand that it's a bit hard to introduce elements in a game like this without straight up tutorials, but some effort to demonstrate how to deal with an enemy would have been appreciated.

Now this is probably me to be honest, but combat seems to be a bit hit and miss. Beautifully executed when it works, which is most of the time, but there are times when I swear I held the button to kick up, and it kicked forwards instead. Or sometimes just did nothing, letting me get hit. That's really annoying. This is rare though, and as I say that's probably more to do with me I guess.

Otherwise I frickin' love this game, both thematically and as a game. For the most part it is challenging without being unfair. However creating a level that deliberately goes against both the movement and combat controls seems a bit cheap. ;)
It gets harder as you progress cause no one wants to play a game where the challenge is the same throughout. It's more fun to go against harder challenges after getting past older ones. If the game was stuck at the challenge level of dream 2 it'd be no fun. Also Silver Surfer was just flat out broken at times. This game doesn't have the faults that it did. Every challenge is passable in at least one way but honestly I've come up with at least 3 for the harder ones (trial and error people, I'm goin' for those speed runs lol). The combat is harder to master btu once you do killing enemies becomes something you want to do for points (unless you're on a saw related time limit lol). I will admit certain enemies I hate more than others but that's also natural for any game. Also some people complain about save point placement and I ask them to look again cause sometimes at the end when there doesn't seem to be a place for them there's like 2 that just barely work. I'm nto sure if that's intended but they exist.
Origineel geplaatst door lalo.random:
The thing is that this does not happen when I play super meat boy, braid, super crate box or this kind of naturally frustrating games.
Enemies in this game might as well be placed randomly and their attacks timed without a real pattern because it does not give you the feeling of actually being creating a strategy to succeed. You just have to try not to die!
The soundtrack might fit well with the game style but is is not even half as good as others such as super meat boy's.
At least you think the level design is odd too.
And if I'm butthurt is because this game ♥♥♥♥♥ me every minute I play it. Oh, look! little hearts!
You ever heard of the Dunning-Kruger effect? Look it up.

The enemies are all really simplistic, but when there is multiple enemies difficulty emerges naturally, becuase they don't take turns like in some lame modern games.

There's quite a few tricks to dealing with enemies:
  • Octopuses - you bait them into saws/spikes or just keep moving until they're close.
  • Ninja guys - wait until they lodge their sword into the ground and then dash(or regular) attack them. If you're having trouble getting them to do that, try jumping above them and dive attacking them.
  • humanoid things - duck their attack. kick them into environmental hazards, saws chasing you will often clean up after you, so you can ignore them in these circumstances. You don't need to combo every single one, if you're starved for checkpoints it's probably because you're wasting a ton of time and exposing yourself to counter attack when you really don't need to. Dispose of them and move on.
  • Ghosts - they will always appear behind you, knowing this you can often choose where you want them to be so you can handle them easier. if you attack it, quickly press the opposite direction of where you want it and the ghost will appear on the side you want. Also, dash attack them. There's a lot of platforming areas where dashing off an edge and then jumping onto a wall is necessary, and it's a really good tactic for these. You're pretty safe from environment hazards with this technique if you don't ♥♥♥♥ it up and miss your jump.

Really, the key to this game is patience. I can think of two areas towards the end of the game where going as fast as possible actually makes it harder. Bait enemies and deal with them in small groups where possible.

If you're getting mad, put it down and come back to it. Ignore the idiots that say "just keep doing it until you get it." You WILL get it, but if you're mad you'll probably get it way later than you would have if you were calm.
Laatst bewerkt door cxx{|==goku==>; 12 sep 2012 om 17:25
I made it to Dream 3 Chapter 3.

I'm done. I just about killed myself in D3 Ch2 near the end of the level.

Love the game but it's too frustrating for me.
Dunning-Kruger Effect... Reminds me of MOBA communites :)
Just beat this last night, yes it's hard as ♥♥♥♥, the reward comes from overcoming the challenge. If its too hard for you, then no, you won't ever enjoy it. Doesn't mean the game is bad though.
Just means you need to to invent even more new swears, wear your fingers into bloody stumps and perfect your rage face. :D
well id say that the game actually has done a pretty good job in achieving what it said on the box
its not easy (unless your some kinda IWBTG lunatic) and the enemys aren't just spectacle they are actually quite nicem

and if you scream just because you got ♥♥♥♥♥♥ over the 10th time or so by your own incompetence then you are not material for actually hard games and should go back to casual games
No one here seems to understand how poorly polished this game is.
They just spread a lot of enemies and saws thrhoug stupidly generic stages. Game design is just poor. And, to compensate this, they added a lot of difficult ♥♥♥♥ so you don't get bored clearing the stage in a minute.
I think I like hard core videogames since I've beaten many old school platformers such as super mario's, castlevania's and super meat boy; this last one being the most challenging in my opinion. I beat all stages on super meat boy (excepting bandage girl ones, but including the dark world ones) because you could see there was a plausible solution that required you to think out of the box; in they bleed pixels you are just required not to fall into that frustraitingly deep pit while a ♥♥♥♥♥♥♥ octopus is ♥♥♥♥♥♥♥ around and you try not to slide over the stupid frozen(?) floor.
sounds like you're just a bad

the enemy placement is just fine. Every enemy has a reason for being there, and if you can't see what you're supposed to do then that's your own fault.
I wouldn't say I'm that bad. I got through the fourth dream the first day I played it; I just expected more from the game.
compare to Silver Surfer??? You totally miss the point lol
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Geplaatst op: 11 sep 2012 om 10:56
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