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Een vertaalprobleem melden
Silver Surfer [NES]
The enemeies though are very easy to read, and their placing isn't random at all, the banshees, wich tend to hde between walls have a sound effect to notify about their presence.
Also how can a game be challengeing w/o being hard? I really cant imagine.
Extended areas of blind jumps aren't brilliant, and the level that was almost all slime was really bloody obnoxious.
I also would've like to have seen enemies introduced a bit better, rather than just thrown at you. The ghosts for instance, it took me several deaths due to trying to fight them off whilst jumping (a lot of it blind, I might add) for me to realise that until you attack them, they stop when you're facing them. Much easier to deal with after that, but that's far too reliant on trial and error for my tastes. However, I understand that it's a bit hard to introduce elements in a game like this without straight up tutorials, but some effort to demonstrate how to deal with an enemy would have been appreciated.
Now this is probably me to be honest, but combat seems to be a bit hit and miss. Beautifully executed when it works, which is most of the time, but there are times when I swear I held the button to kick up, and it kicked forwards instead. Or sometimes just did nothing, letting me get hit. That's really annoying. This is rare though, and as I say that's probably more to do with me I guess.
Otherwise I frickin' love this game, both thematically and as a game. For the most part it is challenging without being unfair. However creating a level that deliberately goes against both the movement and combat controls seems a bit cheap. ;)
The enemies are all really simplistic, but when there is multiple enemies difficulty emerges naturally, becuase they don't take turns like in some lame modern games.
There's quite a few tricks to dealing with enemies:
Really, the key to this game is patience. I can think of two areas towards the end of the game where going as fast as possible actually makes it harder. Bait enemies and deal with them in small groups where possible.
If you're getting mad, put it down and come back to it. Ignore the idiots that say "just keep doing it until you get it." You WILL get it, but if you're mad you'll probably get it way later than you would have if you were calm.
I'm done. I just about killed myself in D3 Ch2 near the end of the level.
Love the game but it's too frustrating for me.
Just means you need to to invent even more new swears, wear your fingers into bloody stumps and perfect your rage face. :D
its not easy (unless your some kinda IWBTG lunatic) and the enemys aren't just spectacle they are actually quite nicem
and if you scream just because you got ♥♥♥♥♥♥ over the 10th time or so by your own incompetence then you are not material for actually hard games and should go back to casual games
They just spread a lot of enemies and saws thrhoug stupidly generic stages. Game design is just poor. And, to compensate this, they added a lot of difficult ♥♥♥♥ so you don't get bored clearing the stage in a minute.
I think I like hard core videogames since I've beaten many old school platformers such as super mario's, castlevania's and super meat boy; this last one being the most challenging in my opinion. I beat all stages on super meat boy (excepting bandage girl ones, but including the dark world ones) because you could see there was a plausible solution that required you to think out of the box; in they bleed pixels you are just required not to fall into that frustraitingly deep pit while a ♥♥♥♥♥♥♥ octopus is ♥♥♥♥♥♥♥ around and you try not to slide over the stupid frozen(?) floor.
the enemy placement is just fine. Every enemy has a reason for being there, and if you can't see what you're supposed to do then that's your own fault.