Sanctum 2
arre 6 SEP 2013 a las 8:24
2013-09-06 Patch notes! ( Updated with September 10 hotfix)
Ruins of Brightholme DLC has been released! get it here: http://store.steampowered.com/app/237050/

->Towers<-
- Now displays a summary of upgrade results.

->Perks<-
- Resilient core nerfed 12.5% -> 10%
- Unstable Core buffed 1000 -> 2000
- Adrenaline rush buffed
-- duration 6s -> 7.5s
-- speed bonus 2% -> 3%
-- max cap 50% -> 60%
- Added a completely new perk for everybody, Tactical Juxtaposition! ♥♥♥♥♥♥♥♥ this perk is so fun
- Spiked Armor buffed 750 -> 1500

->Misc<-
- Sandbox mode slider got more segments
- Equipment and characters are streamed in dynamically. Should make the game a little smoother for low end PCs
- The longer you send resources and tower bases to another player the faster it gets.
- The longer you overcharge a tower the faster resources are consumed
- Waypoints have been added on the Introduction map
- Localization fixes

->Bug fixes<-
- Patriarch collision tweaked so he should get stuck less often now.
- If you pause before the equipment screen appears it should now appear after you’ve closed the pause menu.
- The Rhino should now knock back the player even if the player is standing still.
- Enemies should have an easier time attacking the core on Labyrinth.
- G2 will no longer take over the world if you disconnect and reconnect.
- Tower list in build phase should appear in the order the towers are selected.
- Tesla secondary should no longer bounce to G2
- Flying enemies shouldn’t be so wonky
- Corpse Explosion doesn’t deal damage to friendlies for real this time (I promise)
- Unstable Core no longer triggers Sweets passive ability (sorry guise)

2013-09-10 hotfix
Ironically, some of the bugfixes left nasty bugs in the game, haha. We done goof'd. Here's our hotfix:

->Fixes<-
- Localization fixes.
- Enemies should now spawn correctly on Jellyfish Cove.
- Nailgun should no longer cause the game to crash.
- Focus tower should have the correct material.
- The client will no longer see all built towers as lvl 1 when joining a game.
- Missing pre-placed towers on the map have returned.
- SiMo should no longer fall through the ground on The End.
- Infected Explorers should handle stuns better.
Última edición por arre; 10 SEP 2013 a las 7:55
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Mostrando 1-15 de 54 comentarios
Captain Nemo 6 SEP 2013 a las 8:31 
:sfhappy:What does Tactical Juxtaposition do?:sfhappy:
Dharoks 6 SEP 2013 a las 8:33 
Ahem... My DLC plz D:< :sfsad:
Nordblut 6 SEP 2013 a las 8:35 
Where did the open beta DLC2 post moved? I still cannot access it.
arre 6 SEP 2013 a las 8:41 
Publicado originalmente por Küstenjung`:
Where did the open beta DLC2 post moved? I still cannot access it.

Publicado originalmente por Mr. Chair:
Ahem... My DLC plz D:< :sfsad:

The DLC has been sent to Valve and should be uploaded in the coming few hours :) When we have a store page I'll link it in this thread.
Pheex 6 SEP 2013 a las 8:44 
whoopety whoop
Nordblut 6 SEP 2013 a las 8:44 
You made an open beta for a DLC that is set to release ~24h later?
DLC coming out today?
Dharoks 6 SEP 2013 a las 8:53 
Publicado originalmente por CSS @arminposts:
Publicado originalmente por Küstenjung`:
Where did the open beta DLC2 post moved? I still cannot access it.

Publicado originalmente por Mr. Chair:
Ahem... My DLC plz D:< :sfsad:

The DLC has been sent to Valve and should be uploaded in the coming few hours :) When we have a store page I'll link it in this thread.

Okay... phew... I thouht you would extend the release =I
Jenilya 6 SEP 2013 a las 9:02 
Yayafications!
Nexus-Prista 6 SEP 2013 a las 9:32 
OMG you will sell dlc 2 soon?....
DAMMIT, I haven't try TSYGAN yet...T^T
Nexus-Prista 6 SEP 2013 a las 9:38 
I think "Tactical Juxtaposition" (seriously i though as Tactical Juntaposition when i first saw it which make me lol) is just convert from the high fire rate to slow fire rate and have lower magazine but increase in damage however slow weapons will fire faster ,have more magazine and less damage. It's weird but interesting. LOVE YOU COFFEE STRAIN! :D
PS Sorry. Slow weapons are Sniper rifle, Voltaic hand cannon , Battle rifle and maybe others. :)
Última edición por Nexus-Prista; 6 SEP 2013 a las 9:39
Gongfuren 6 SEP 2013 a las 9:47 
Slow weapons: SR, VHC, BR, REX, Ballista

Fast weapons: AR, SMG, GL, Shotgun, Tesla
Nexus-Prista 6 SEP 2013 a las 10:05 
Publicado originalmente por Gongfuren:
Slow weapons: SR, VHC, BR, REX, Ballista

Fast weapons: AR, SMG, GL, Shotgun, Tesla
Thanks a lot. :D
DOOMJESUS 6 SEP 2013 a las 10:28 
Publicado originalmente por CSS @arminposts:
->Towers<-
- Now displays a summary of upgrade results.

->Perks<-
- Resilient core nerfed 12.5% -> 10%
- Unstable Core buffed 1000 -> 2000
- Adrenaline rush buffed
-- duration 6s -> 7.5s
-- speed bonus 2% -> 3%
-- max cap 50% -> 60%
- Added a completely new perk for everybody, Tactical Juxtaposition! ♥♥♥♥♥♥♥♥ this perk is so fun
- Spiked Armor buffed 750 -> 1500

->Misc<-
- Sandbox mode slider got more segments
- Equipment and characters are streamed in dynamically. Should make the game a little smoother for low end PCs
- The longer you send resources and tower bases to another player the faster it gets.
- The longer you overcharge a tower the faster resources are consumed
- Waypoints have been added on the Introduction map
- Localization fixes

->Bug fixes<-
- Patriarch collision tweaked so he should get stuck less often now.
- If you pause before the equipment screen appears it should now appear after you’ve closed the pause menu.
- The Rhino should now knock back the player even if the player is standing still.
- Enemies should have an easier time attacking the core on Labyrinth.
- G2 will no longer take over the world if you disconnect and reconnect.
- Tower list in build phase should appear in the order the towers are selected.
- Tesla secondary should no longer bounce to G2
- Flying enemies shouldn’t be so wonky
- Corpse Explosion doesn’t deal damage to friendlies for real this time (I promise)
- Unstable Core no longer triggers Sweets passive ability (sorry guise)
why weaken resillient core? it was hardly worth it as it was. should have made it 15% not 10%. that was a ♥♥♥♥♥♥ idea, i will never use the perk now, 10% is nothing...

why didn't you make it where the friendly fire form the rl doesn't throw the other players all over the map?

i die from that more than anything, being shot in the back with the rocket launcher. i have to ask everyone using sweet not to shoot in my direction when they get in the game but they do it anyway and i have to kick just about every player that joins me using sweet.

fix that ♥♥♥♥...
Shadow the Lugia 6 SEP 2013 a las 13:13 
now SiMO falls through the ground at the level ''the end'':skyesad:
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Publicado el: 6 SEP 2013 a las 8:24
Mensajes: 54