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On a side note.
VF-1 Valkyrie
VF-29 Durandal
(I'm just saying. It's funny.)
Well... now that I'm actually looking at the weapons and what not.
VM-EX Excalibur
VM-NB Nineball
VM-GT Glint
VM-SL Saline
The Excalibur, Nineball, and Glint can all be related to mecha from the Armored Core series (Excalibur, Nineball, and White Glint) and the Saline is a missile pack in ACFA as well. Perhaps notably the Excalibur is also the name for the VF-19.
VP-KS Karasawa
VM-MN Moonlight
Are also easily recognizable as names for some of the most powerful weapons of the AC series, the Karasawa guns always being very high power laser rifles and the Moonlight being a very high end laser sword.
Not sure about the Nova, the Comet, and the Mosquit.
A escort mission where you have to protect a freighter inside a asteroid field against swarms of fighters.
Also Test Missile evade sounds like it could be uh... interesting depending on how they felt like testing it.
Good work
Is that the dropped mission 10?
edit: oh test mission. Is mission 10 in the files there or is it gone?
You can try for yourself if you want, I just made a copy of Mission 1, deleted the original content and copied over the test files.
Just make sure to rename the lvl file to 'Mission1.lvl' so that it can load.
The Phantasma suits textures aren't really broken, rather that the fighter/mech transformation doesnt seem to work yet. If you load the phantasma.xml it will operate like in fighter mode, even though it's in mecha appearance.
On the subject of textures, has anyone figured out how to open them yet? Even though they are labeled as .DDS, my photoshop chokes on them trying to open them.
struct CompressedAsset
{
char magic[4] = "RPMC";
unsigned unZLength;
char data[];
};
It looks like it's been UV mapped. Probably just needs textures.
The different colours indicate different areas of the model which are then unwrapped onto a flat texture which can then be painted onto.