Why I don't play GOIO anymore.
Let me start by saying that this is a great game with a lot of potential; and that TBH I don't think anybody really cares if I play it or not, nor noticed my absence. This thread is just an explanation, hopefully for the Devs to see, why - with the best will in the world - I'd rather just play something else.
1. Spawn points are a mess.
They kill Crazy King, as you can respawn closer to the next goal than the team that's winning.
They create a camping meta where, unless you massively outclass your opponent, the team who charges loses: You're going to get respawned upon, killed while you're injured, and then it's a 2vs1 against your team-mate. They get 2 kills for the price of 1.
This also makes the Sniping meta a game of "how bad is my Gunner and my team-mate's ship?" rather than "how good are my opponents?"; in my opinion.
2. Skirmish Mode is a camp-fest for the afore-mentioned reasons; but also down to the map design. I can't remember the last Canyon Ambush game I played which wasn't an exercise in testing people's patience rather than skills.
3. Lag-spikes. I played a game today, and it wasn't an issue, so maybe it's been resolved. But for the majority of my playing experience - particularly when obliged by population levels to play on US servers or 3vs3s; 4vs4s - it's been frustrating.
4. The average players are terrible; worse than the bots they replace.
This makes pick-up-groups an exercise in futility. It turns pugs into "Pick Pyramidion Brawler, or go home" snore fests; with maybe the odd Goldfish thrown it if you're feeling cavalier.
I don't want to be teaching 3 new players the basics of how the game works every single lobby; I don't want to have to micromanage their choice of load-out; I don't want to have to micromanage their actions in-game.
I don't want to have to be a hard-♥♥♥ on complete strangers; I don't want to have to hand-hold them through stuff that is a combination of the self-evident, common sense, and basic GOIO practice that they should've learned in the first 3 levels of play.
I don't want to have to routinely defend my choice of load-out, ship, and tactics just because I assumed my crew could aim and repair at least as well as the AI; and that I had a team-mate who wasn't completely oblivious to the map.
If I wanted to micromanage an entire crew, I'd just go play some sort of RTS. If this is what's necessary to play GOIO, then let us lock in bot-slots to our crew so that we can micromanage the crew directly, rather than having to do so by the painful vehicle of beggining, pleading, cajoling, requesting, instructing, directing, and when all else fails shouting at a bunch of strangers over the Internet using a mic...
So there we have it. That's why I've not been playing GOIO; and as much as I'd like to say "I'm just waiting for the right patch until I come back" - it's point four that stops me from even wanting to dip my toes back in the water whenever I get bitten by the GOIO bug.
I already have LoL and CSGO in my roster of "games that give me grey-hairs and elevated blood-pressure due to team-mates"; games that routinely seem like "chores" when things aren't going your way. And GOIO just seems to be way more of a chore than those too, oddly enough.
I suspect it is because, unless you are a Pilot in GOIO, you lose all your agency; and if you are a Pilot in GOIO you have to micro 3 crew-mates and then be reliant on a ship with 4 strangers on it too.
That's a lot more of a chore than going "well, bum team again, but at least I can go Rambo for the rest of the match while waiting for the next game."
Last edited by Ace42
Feb 5 @ 4:49am