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The spawn system still makes Crazy King broken; where dying can give you a positional advantage on the field for the next objective;
It still presents a camping-win in seeral skirmish maps; as if you charge the enemy positions and kill one of them, they just respawn while you're injured and get a revenge kill AND one on your team-mate too in the subsequent 2vs1.
There's still a "Camping wins" meta on Canyon Ambush too.
I'm hoping the change to quick-join will reduce the problem of spare Pilots dissolving AI Engies mid-game - it looks like a clever nudge in the right direction; but I suspect that people will still pick completely the wrong classes for a ship and join games in progress just because "they like the look of the match" or the like.
Anything more than this would be too much- can't restrict people from joining games based on their classes..
I am not going to change my Junker build though, since I was flying that before the old buff to the artemis. But I guess my crew needs to "re-calibrate" a bit. ;)
1.3.5 (412)
- fixed several missing projectile meshes
- projectiles (and their trails) are properly aligned to the direction of flight
- voice sample is audible in character customization again
- scoreboard block UI uses consistent colors
- compass should no longer show up, partially, when spectating
- on match start, should always go straight to "connecting" screen rather than seeing random bits of lobby UI