Guns of Icarus Online

Guns of Icarus Online

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opelmanz Jan 11, 2017 @ 8:56am
Why do 90% of players leave this game within days?
I'm not exactly sure, other than the fact that the game has an "old" feel to it. It also isn't a very complex game, which I guess PvE was supposed to solve (no comment).

Before spending another minute on improving alliance or working on bugs, perhaps you should really try to understand why so many players leave, before the next sale...

I have a feeling the new players and the developers are NOT on the same page.
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Showing 1-15 of 108 comments
BlackenedPies Jan 11, 2017 @ 11:03am 
It has a high learning curve and few learning resources. GOIO is knowledge based, not skill based, and can be confusing for new players who don't know what tools/ammo/ships to bring, each role on the ship, and how combat works

Players who start out with a good, knowledgeable captain are retained longer. Players who get dumped into pub lobbies, with little idea what to do or why they keep getting wrecked, quit
Last edited by BlackenedPies; Jan 12, 2017 @ 5:52am
Wazi Jan 11, 2017 @ 3:32pm 
Team role based games can also be a double edged sword. Getting stuck with people who don't know their roles like engies who don't repair can be very frustrating, but if you have a team of friends that you play with and then one of them quits playing, then it's often a domino effect for the other 3 players.

Overall I think adding pve will be a good place to start for a lot of new players because it's somewhere people can screw around and learn the game instead of being up against a full clan ship of lvl +30 people when it's their first time captaining and hopefully they'll eventually they'll transition to the pvp. It sounds like alliance will also add some grinding to earn non-cosmetic gear like ships and weapons. Some people just need goals to get them hooked.
MagyTheMage Jan 11, 2017 @ 5:00pm 
Easy, Bc people hate team based games and prefer to run in with a ak-47
Coitur Jan 11, 2017 @ 5:04pm 
Originally posted by BlackenedPies:
It has a high learning curve and few learning resources. GOIO is knowledge based, not skill based, and can be confusing for new players who don't know what tools/ammo/ships to bring, each role on the ship, and how combat works

Players who start out with a good, knowledgeable captain are retained longer. Players who get dumped into pub lobbies with little idea what to do or why they keep getting wrecked quit
Hey I've seen your youtube videos before. good ♥♥♥♥. i want more videos, but different than the crew management ones. maybe class tips and highlights with possible gameplay.
Ydyp Jan 12, 2017 @ 4:18am 
Originally posted by BlackenedPies:
It has a high learning curve and few learning resources. GOIO is knowledge based, not skill based, and can be confusing for new players who don't know what tools/ammo/ships to bring, each role on the ship, and how combat works

Players who start out with a good, knowledgeable captain are retained longer. Players who get dumped into pub lobbies with little idea what to do or why they keep getting wrecked quit
And then you have veterans that are annoyed with new players and don't want to play with them or even get abusive. And sadly this isn't something that happens rarely. Add that to the learning curve and you will only retain a very small portion from those that want to learn how the game works and the thick skinned.

For the rest game is good and I guess with Alliance upcomming there will be more players comming and hopefully stay, at least there are more players in the PvE crowed that are more forgiving to new players. Of course you will have your share of bullies there to.
MagyTheMage Jan 12, 2017 @ 3:39pm 
Originally posted by Ydyp:
Originally posted by BlackenedPies:
It has a high learning curve and few learning resources. GOIO is knowledge based, not skill based, and can be confusing for new players who don't know what tools/ammo/ships to bring, each role on the ship, and how combat works

Players who start out with a good, knowledgeable captain are retained longer. Players who get dumped into pub lobbies with little idea what to do or why they keep getting wrecked quit
And then you have veterans that are annoyed with new players and don't want to play with them or even get abusive. And sadly this isn't something that happens rarely. Add that to the learning curve and you will only retain a very small portion from those that want to learn how the game works and the thick skinned.

For the rest game is good and I guess with Alliance upcomming there will be more players comming and hopefully stay, at least there are more players in the PvE crowed that are more forgiving to new players. Of course you will have your share of bullies there to.

as a person who doesnt like newbies, the ONLY reason why i dont like them its because even when your literally telling them that you know the game and you´ll help them, they just keep doing wathever the ♥♥♥♥ they want and it annoys me
grumbledorf Jan 12, 2017 @ 3:51pm 
Originally posted by MAGES.:
Originally posted by Ydyp:
And then you have veterans that are annoyed with new players and don't want to play with them or even get abusive. And sadly this isn't something that happens rarely. Add that to the learning curve and you will only retain a very small portion from those that want to learn how the game works and the thick skinned.

For the rest game is good and I guess with Alliance upcomming there will be more players comming and hopefully stay, at least there are more players in the PvE crowed that are more forgiving to new players. Of course you will have your share of bullies there to.

as a person who doesnt like newbies, the ONLY reason why i dont like them its because even when your literally telling them that you know the game and you´ll help them, they just keep doing wathever the ♥♥♥♥ they want and it annoys me

You gotta have a thick skin and let new players mess around and be ok with them screwing up. :) Be okay with people not being team players from day 1, or you won't get along with a lot of the new players from all over the world. Some folks need to ease into the teamplay shoes.
Last edited by grumbledorf; Jan 12, 2017 @ 3:52pm
MagyTheMage Jan 12, 2017 @ 4:00pm 
Originally posted by Natsu Dragneel:
Originally posted by MAGES.:

as a person who doesnt like newbies, the ONLY reason why i dont like them its because even when your literally telling them that you know the game and you´ll help them, they just keep doing wathever the ♥♥♥♥ they want and it annoys me

You gotta have a thick skin and let new players mess around and be ok with them screwing up. :) Be okay with people not being team players from day 1, or you won't get along with a lot of the new players from all over the world. Some folks need to ease into the teamplay shoes.

One thing is letting them mess arround and the other one is having 2 gunners and 1 engineer that doesnt repair....
Jamison (Banned) Jan 12, 2017 @ 4:30pm 
I love nubs and nubs love me. If you want to meet hep cats to hang out with on airships, check out this Steam group. Every Saturday night at 9:30 PM EST we have four 4 vs. 4 matches with randomized crews, so you're forced to play with people you don't know and make friends. It's like a big, friendly, drunken mixer.
BobDoleReigns Jan 13, 2017 @ 12:54am 
Originally posted by Natsu Dragneel:

You gotta have a thick skin and let new players mess around and be ok with them screwing up. :) Be okay with people not being team players from day 1, or you won't get along with a lot of the new players from all over the world. Some folks need to ease into the teamplay shoes.

Nah, Muse has left the players with no recourse except to be toxic and towards noob idiots. Adding a kickvote? No, it would cause the idiots to be the ones punished not the people trying to play the game. Have moderators who do literally anything? Nope, too much effort. Make the tutorial mandatory? Either we're too lazy/bad to program it or we really just dont care. Make a minimum level requirement for pilots? We dont want people who have no business piloting to feel left out...The playerbase may suck, its not their fault.
Last edited by BobDoleReigns; Jan 13, 2017 @ 1:06am
Originally posted by BobDoleReigns:
Originally posted by Natsu Dragneel:

You gotta have a thick skin and let new players mess around and be ok with them screwing up. :) Be okay with people not being team players from day 1, or you won't get along with a lot of the new players from all over the world. Some folks need to ease into the teamplay shoes.

Nah, Muse has left the players with no recourse except to be toxic and towards noob idiots. Adding a kickvote? No, it would cause the idiots to be the ones punished not the people trying to play the game. Have moderators who do literally anything? Nope, too much effort. Make the tutorial mandatory? Either we're too lazy/bad to program it or we really just dont care. Make a minimum level requirement for pilots? We dont want people who have no business piloting to feel left out...The playerbase may suck, its not their fault.
I don't want to agree with this, but I'm afraid I have to.
Muse has completely avoided adding any functions that would make dealing with uncooperative/toxic/stupid novices marginally easier.

Novice shows up on my ship with a completely nonfunctional loadout that doesn't even marginally work on my ship and he won't leave or accept my recommended loadouts? I either have to leave the lobby and find a different one or somehow rebuild my entire ship around one complete idiot.

Uncommunicative novice on my ship that knows nothing? Well whoop dee doo, I sure do enjoy dealing with an engineer that only sits on guns and loads the wrong ammo types in or a gunner that only repairs or never shoots. Or a pilot that can't be assed to get on the helm.

Idiot novice shows up on my ship when I've got a full crew of people that I know can play the game? Well, sure hope that said novice doesn't go about getting on random guns, doing whatever the hell he/she wants to, and overall sabotaging my ship. Since that's more than likely going to happen.
Can I votekick the fool? Nope.
Can I block the fool? Yes, but blocking does nothing to people that don't do anything anway.
Can I get a moderator on the fool for sabotaging my ship? No, and I'll more than likely get attacked by the moderator due to being "toxic" or "excessively rude" or some nonesense.
Last edited by Omnipresent Oatmeal; Jan 13, 2017 @ 4:31am
opelmanz Jan 13, 2017 @ 8:15am 
Originally posted by BobDoleReigns:
Originally posted by Natsu Dragneel:

You gotta have a thick skin and let new players mess around and be ok with them screwing up. :) Be okay with people not being team players from day 1, or you won't get along with a lot of the new players from all over the world. Some folks need to ease into the teamplay shoes.

Nah, Muse has left the players with no recourse except to be toxic and towards noob idiots. Adding a kickvote? No, it would cause the idiots to be the ones punished not the people trying to play the game. Have moderators who do literally anything? Nope, too much effort. Make the tutorial mandatory? Either we're too lazy/bad to program it or we really just dont care. Make a minimum level requirement for pilots? We dont want people who have no business piloting to feel left out...The playerbase may suck, its not their fault.


I think many of your suggestions to help require a little more training are a great idea!
BlackenedPies Jan 13, 2017 @ 8:35am 
Many of the complaints towards Muse and Mods are valid, but there's legitimate reasons not to add vote-kick. In my 2700+ hours, real trolls, the kind who refuse to play, are exceedingly rare. It's much more common to find players who can't hear or don't understand English

The best way to weed out problem players is to give out recommended loadouts, and don't play with anyone who refuses without explanation. If you keep pressing a decliner, they almost always leave. Don't give new crew a full repair job like goldfish or pyra main - it's rude and asking for trouble. Everyone wants a gun. Switch out the gunner often, or better yet don't have a gunner as they're useless on most guns, and a spanner mallet buff engi does much more damage and gives a huge maneuvering advantage over an enemy who doesn't have buffs

New players often don't have a clue what to do. They wander around, screw up combat, and can be a general nuisance. The solution of course is to direct them. They won't know when and what to shoot/repair if you don't tell them. No, you're not obligated to teach new players, but failure to communicate is your problem. The vast majority of all players are willing to play, and most new players are useless without direction
Last edited by BlackenedPies; Jan 13, 2017 @ 8:48am
boba Jan 13, 2017 @ 9:13am 
For me the game is a great little game, I leave because I get bored after a while then comeback some months later. But it's a little game in core, it can't get you hooked for so long. Things for me that could improve this status is more ships (I mean for PVP), btw PVE is not something I am interested into even if it's well done it will never compete fighting against real opponents imo. Also the most important point for me is expand the tasks an engineer/gunner has to do, most of the time bots can do better because it's just a repetitive task, there is low skill involved and little reward. For me they should have made thoses jobs more interesting, create a game in the game where being the pilot is not the only fun/rewarding position of the game.
MagyTheMage Jan 13, 2017 @ 9:24am 
Actually, the tutorial is mandatory now
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Date Posted: Jan 11, 2017 @ 8:56am
Posts: 108