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//EDIT
After a few tries I managed to make it work. But it looks a bit sloppy to me, I have no idea of AutoHotKey btw :D
Maybe someone has a better solution?
//EDIT 2
Ok... now it doesnt work anymore. No idea why it did in the first place...
while GetKeyState("XButton1","P")
{
if GetKeyState("XButton1","P")
Send {l down}
else
send {l up}
}
// EDIT 3
Seems to work now :)
I had no idea that you could this. I knew you could make this choice back in Arkham Asylum - you would always hang if you pressed nothing else, and to jump up too you also had to hold space. I assume they noticed too many people forgetting how to make that choice so they changed it to decide automatically in Arkham City, but I didn't realise you could override the choice.
This is for remote control batarang U-turns.
Thanks!
*x::Send {a Down}{b Down}{b Up}{a Up}
The star at the start means do it even if there are other keys like shift held down.
I guess with mouse clicks you want to do something similar, but I don't have any experience. I seem to remember reading that you need to pass in coordinates for where the click goes, so maybe there's some problems there. But maybe games ignore that anyway, so I'd say give (0,0) a go and see if that works (if not, you'll soon know because it'll make the camera jerk suddenly).
More importantly, I've now got through enough of the game that I've earned all gadgets that have a quickfire (I think!), and I updated the script to match. Sorry about the slight spoiler that one is the multi-baterang (making a return from Arkham Asylum), there was no other way to explain why I mapped Q->11 and shift+Q->44. I don't think multi-baterang is much use on quickfire anyway; in combat you can quickfire up to three individual baterangs without losing your combo. Maybe it's useful in predator if you find yourself suddenly confronted with three bad guys, facing the other way but about to turn round.
I left the remaining two gadgets a mystery. (Except for the fact that one is on the dash key. They were really expecting us to double tap that in combat!?!?)
I'm trying to create a script for Assassin Creed Black Flag, but I don't know how define the active window name. Please advise.
http://www.autohotkey.com/docs/Tutorial.htm
There's a part that says:
etc, etc, etc.
I'm guessing you'll have to find out the name of the game's "window" you're working with. Does AC4 allow you to toggle Fullscreen and Windowed mode? Press Alt+Enter when it's running and see if there's a title in the window's menu bar when it goes into windowed mode. Usually, there's something there.
Maybe that will point you in the right direction. Because honestly, I don't know anything about it.
This page talks about issuing a command called GetWinTitle to retrieve the title of a window. That might help too.
http://www.autohotkey.com/board/topic/44040-tutorial-for-newbies/
Captain Serious: While running the game, I just Alt+Tabbed out of it. I then used Alt-tab again and looked at what it said for that program. It said Batman™: Arkham Origins or something, so I just used Batman to avoid putting the unicode trademark character in the script (it probably would have worked, but I was just being cautious). Note that by default #IfWinActive matches characters at the *start* of the title.
The quickfire keys that you are allowed to map in game are the same ones as my script, minus multi baterang, but that's not really more useful than a normal baterang. Oddly, you can also map a key to quickfire smoke pellet, and you can use it in a fight without losing your combo, but it doesn't contribute to your gadget variation bonus (this is like deathstroke's analogous gadget). I assume this is mainly intended for predator mode.
This script is still useful for one of its original three reasons: it lets you map key combinations involving shift, which I like for special combo moves (like instant takedown and disarm&destroy) and for accessing the later gadgets (i.e. shift+4 instead of 9 for the decoder).
If I play BAO much more I'll try it out. Thanks!