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There's no main story or parties carried over from game to game, the way some RPG series do. Each game you control a new party, with all the previous events having happened. So there are some recurring characters, some references to previous events, and so on, but nothing that isn't just backstory. (For example, in one game you have to kill a dragon. In a later game, someone tells you that there used to be more dragons, but one was slain. In one game, you might meet someone in one town. In a later game, you'll find them elsewhere and they'll tell you they moved there recently for reasons.) 4-6 are also a few decades further along in time than the previous trilogy.
The mechanics and graphics engine are revised for each game, so the newer ones are somewhat improved over the older ones, but it's very incremental from game to game. You'll definitely notice, going from A:CS or A:RW to 4, but it's not the equivalent of going from Dragon Age: Inquisition to Jade Empire (which would be approximately the same timeframe for Bioware).