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回報翻譯問題
No, they're actually simultaneous, and it matters because if you're quick about it, you can combine your fleets before AIs attack yours (if you just moved in reinforcements), or attack AI fleets before they move away.
Appearently not so in Endless Space. Because, if I understood the game mechanics correctly, within the turns the AI and myself take actions concurrently and whoever is the first to complete an action might have a major advantage (such as moving your inferior fleet away from a system before the AI decides to attack it, or to join reinforcements to make it stronger). I do not appreciate having to be faster than the AI to be successful, if I wanted that, I could play an RTS and clickfest my way to victory (I'm exaggerating here but hope to drive this point home).
About the fights, at first, yes, I'd let them calculate but more often than not I have used manual mode and it seems like sometimes, event though I drew a superior card, the enemy eats through my ships just as if I had picked the weaker one. I have to admit that by no means have I had really strong fleets, however to me it seems only logical that a fleet with a strength of about 1500 should always and under any circumstances beat a fleet with a power of twohundredsomething. It just doesn't make sense to me and I don't see the mechanics underneath that are at work other than there seems to be one big random number generator dicing out the result. That is very frustrating and kind of defeats the point of any strategical action. And a turn based strategy game that defeats the purpose of strategy is not worth playing.
About battle; Unless you know for sure your fleet is going to die do not use the auto battle resovle feature. I believe it uses weaponary like they are points, so even if the enemy does not have missile defense and your ships fire all missiles, the other fleet might still win in the auto resolve, even though most chances they would not. When in battle and using the right card does not work it's almost always due to not having the right techs and using those techs on your ships. Like previously mentioned gaining access to a system that can give you the resource that makes missile parts for your battle ships early on can make a massive difference in early gameplay. Chancers are the AI will not be researching missile defense, and will be utterly vunerable to your attacks. Later on they will, and at this point you just need to mix and match offense amounts with defense. Over time you'll find the right amount you want.