Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
So yes, you can have games that go like that, where victory seems inevitable. It just means that you are not challenging yourself. Increase the difficulty, take a different faction, build the universe differently, change the conditions of the game, try to win in a completely different way (even a way that your factoin does not have advantages towards), and so on. Then if you still have too easy a time, then yes, the game is not for you.
BTW, there are actually some tactical aspects to ship battles that go beyond simply randomly equipping your ships, forming fleets, and picking cards. I didn't concern myself with that at first since I'm more into the larger, more strategic aspects of the game than the tactical. But I'm just starting to explore that myself.