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Повідомити про проблему з перекладом
Is it possible that the systems you couldnt travel to where inside another factions sphere of influence (shouldnt matter if you are already at war with the other factionjs)?
edit: any screenshot by chance?
There was no one on the system at the time. However, by the time I got wormhole, a neighbor took the planet and since I wasn't at war, that is probably the issue at the moment. I don't know how the AI moves so fast, always one step ahead, and colonizes just about any planet in its way.
In order to find your bearing, develop routines and optimize your play its best to play on a lower difficulty. That ll allow you to try out stuff without being punished for mistakes too much.
Enemy systems have 2 conditions. Full-fledged empire system (you recognize this by the empire sphere radiating from it) or colony (just colored in the AI color without the sphere). Under cold war or peace you can travel to and over colony systems but not to or over empire systems (need an open border agreement for that).
And I don't think it actually matters whether the system itself is an outpost or a colony if it's within the influence bubble of another of their systems.
- Other players cannot (knowingly) travel to systems covered by your influence, unless you have an open borders agreement or they declare war
- In a state of cold war, even if another player reaches a system covered by your influence, they cannot attack your fleets there
- Any of your systems NOT covered by your influence (or a friendly player's influence) generate only half as much science and dust, and receive a double or more the usual amount of expansion disapproval
- Certain abilities only work while in friendly territory
Usually when I'm in Cold War, I can't even move to the target system without first declaring war. Otherwise, I'd attack first and declare war later.
Your home system has 2 trade routes by default but you can build more once you unlock the necessary improvements via research.
I've never really learned how trade work so I have a question.
Do you have to actually travel with a ship to a system to get trade routes from it? I think I read that somewhere. Thinking about the Amoeba Affinity here.
You can check your current trade routes under your system window, upper right side.
No I mean do I have to "discover" the trade partners systems with a ship before the trade routes between our systems starts? Or are we talking in circles?
The exception to this are the Amoeba. As they already see the whole galaxy at turn 1 all you need to do is to establish contact with another faction and go into peace (meeting a scout ship somewhere is enough) to start trading with the whole empire.
Aha so that's how the Amoeba affinity and trade work! I thought I had to send a ship to every system I wanted to trade with so I had discovered them.
Glad I can skip that part when playing with the Amoeba affinity from now on. :)
It doesn't seem to be a problem (or at least it's not as obvious) if you're limited by your own systems' trade route caps, but if your cap is higher than the number of foreign systems you can form trade routes with, it seems to happen a lot.
I suspect it's trying to maximize the distance bonus and ignoring the effects of population, though I'm not 100% sure. It seems to give much higher priority to systems with improvements that increase distance bonuses, so building those on the planets where you want trade routes (or scrapping them on the planets where you don't) is a way to influence which planets get trade routes.