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Bir çeviri sorunu bildirin
There is a healing item hidden in a certain area which you can go back and acquire partway through the game.
I didn't really have a problem with the collision detection. As for healing items, you can get them off monsters you kill, and your HP replenishes each time you level up.
EDIT: Oh, and standing still can heal you in the overworld.
On nightmare I had to grind out about 2 levels for the final boss but all the other levels I got just by killing mobs everywhere I went and probably some extra as I spent some time lost. I didn't have much problem with healing although I miss the heal ring from the SNES version :p
The game never requires you to grind, but the lower level you are the fewer mistakes you can make. It's entirely possible to beat every boss in the game without ever taking damage. No undodgeable attacks in the game that I can recall...except maybe Death Faleon's repeated dash attack?
The bosses don't have a time limit and you can repeatedly attempt them until you're used to their mechanics. Not to sound mean to anyone, but I think the main reason people get angry at Ys is that the game requires more patience and concentration than many modern games. You can't just run through it bashing stuff or mashing attack on bosses. You can't screw up a lot and the game doesn't make it immediately obvious how to defeat most of the bosses. Especially true on Nightmare and Inferno.
But yeah, no bosses in the game require you to grind. It just makes them easier.
There is no level grinding in this game, unless you want to get all the Steam achievements.
The retro gameplay mechanics are one of the main reasons Ys is awesome!