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Zgłoś problem z tłumaczeniem
I do agree though, the game is very precious about giving away information unless you go looking for them which makes it quite difficult for less engaged players to get into it :o
No real numbers are given to the player as far as i can see. you don't see how long they're stunned for. There are huge issues with characters that can't fly or hit characters that are airborn.. Overal the game is entirely unbalanced and unfriendly to new players. Makes little to no attempt to actually teach the player how to play.
Having a trianing bot that you can practice combos' against implies you have some sort of understanding how the combo system, blocking system, and knockback system works (along with general controls) which fighting a drone teachs you none of.
I have no issues with learning a game by trial and error as long as the other ppl I'm playing with and vs are in the same boat as me. This would require an actual matchmaking system which there is none.
There's already a rank system in-place that progresses, solely, on how well you do in matches. There's also Militia (level 1-5) only servers and there's more to come for rank restrictions and such.
Since the game is still pretty fresh, the devs probably thought it'd be wise not to just give everything away. I've learned pretty much all I needed to know in a little over a week and I wasn't even looking for answers or anything but it was a lot of fun randomly learning characters.
I was unable to find any such tutorial. As far as i can tell this 'ranking' system you speak of, is their level up system. Where at the end of every match basically you just gain xp based on how well you did, but from what i can tell you can never lose this xp (at least mine never went down). So as far as I can see, it's just a level system which is absoluetly and uterly useless. It says nothing about the skill level of the actual player. Its basicaly just an indicator of how many games the person has sat around to play.
Also Big Boom Boom is entirely full of ♥♥♥♥. Elo is just a method of calculating skill level of players of a given game and giving some sort estimation as to who is more likely to win. Generally speaking people with the same Elo have a 50:50 chance to win a given game. Yes.. Chess uses the rating system, and is the prime example of its use. However is not the only game that uses it. Tons of games use Arpad Elo's, Elo, rating system.
I really could care less if they use a Elo system or not. But for the sake of the learning curve, It would be nice to group new players togehter.
There are still huge issues with character balance, where some characters can't even begin to fight others in direct combat due to things like flashes, teleports, and flying.
He said that a tutorial was in the works. That means it's being worked on and isn't here yet.
You have a point about the ranks being useless. I couldn't even imagine what they would be for in the future.
The militia rooms take players ranks 1-5 only. After 5, you're likely to have a better understanding of this- considering you've tried every character at least a few times to learn their strengths and weaknesses as you go.
There are some issues with balance but it has nothing to do with the teleporting and other SHIFT abilities. At least for me it doesn't. Maining the slowest character for as long as I have, I've seen it all. Using their abilities to make a quick run for it or surprise you should be expected after awhile so you eventually become prepared to counter it always
You're the one full of ♥♥♥♥, Elo was developed by Apard Elo to rank competitive chess player, was not "tons of games". Later other competitive games pick up the usage, doesn't mean he created it for other games. I said it was first used for chess which is entirely correct. It isn't just "the prime example", it is the original goal of the system. Where did I say it was only used for chess?
I misread your initial comment as "only" my apologies.