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翻訳の問題を報告
Otherwise I love how technical the top path is at the beginning; staying under the blocks but still jumping over the boxes and gaps is super rewarding when you do it right. A pretty good one in my opinion, it's nice to see a somewhat tricky level without the use of spikes.
Another time we DIDN'T take the wall-jumping shortcut at the right side of the map, and as I pulled ahead I died because to progress forward I had to go off the screen. This happened numerous times to the point I consider taking the "normal" path certain death, not because someone taking the shortcut can kill me, but because taking it first will just kill me if someone DOESN'T take the shortcut, widening the screen.
All that being said, I like the map, but would like these types of issues addressed please.
I'm especially curious to hear if the different paths (on the right side of the map) need tweaking.
The "arrowboost" at the start of the map takes the "momentum" thing to a whole new level and it's even worse than SS Royale. I suggest you either remove that path (which nobody takes btw, people just take the regular path and head backwards to get the arrowboost) or make not worth taking it of you go for the other path.
The camera is weird in this area. Once, me and another player were at the same point vertically but on different sides while going up. The camera just randomly killed the guy when he was still on screen. I think it is an interesting path but the left side might need to be slightly shorter when you get cut off as the switch is hit.