Warlock 2: the Exiled

Warlock 2: the Exiled

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Köttjörgen Mar 28, 2014 @ 6:32am
Older Patchnotes
Please visit http://forum.paradoxplaza.com/forum/showthread.php?765276 to see older patch notes!

Thank you!
Last edited by BjornB; Apr 28, 2014 @ 5:56am
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Showing 1-15 of 209 comments
Köttjörgen Mar 26, 2014 @ 11:56pm 
Patch notes 26/3 (2.0.118.22415)
Patches notes from yesterday:

• Fixed a hard-to-reproduce bug when a player was unable to move a unit on certain hexes.
• Fixed a bug when a quest was failed if target location was captured by other faction.
• Fixed a crash when a unit made enemy to retreat while dying itself.
• Fixed a crash related to quest "The Old Mage"
• Fixed a crash (in quests) when ordering a unit to go to another world.
• Fixed a bug when a player was getting an "undefined" difficulty tag after the victory on Impossible.
• More explicit "disabled" icon on non-active buildings in city screen.
• Mltiplayer login fixed.
• Fixed a possibility to break an unbreakable alliance in Cooperative mode by issuing the demands to ally.


With the next fix there will be at least:
• Removed a FoW-removal cheat from shift-Tab combination.
• Fixed a CTD at end of turn - array overflow (Array<32, 32, itemsize=1>: overflow 36 of 0)
Last edited by blippediblup; Mar 28, 2014 @ 5:29am
Cairbre Mar 27, 2014 @ 12:22pm 
Cool keep up the work lads
izmegul Mar 27, 2014 @ 1:18pm 
Это все хорошо. Еще лучше было бы наличие темы для багрепортов и хоть какой-то обратной связи.
Есть еще очень назойливый баг с неправильной центровкой камеры на юнит из другого мира, и совсем уж нехорошая утечка памяти и фризы при обилии летающих юнитов.
Brain Williams Mar 27, 2014 @ 4:02pm 
• Fixed a CTD at end of turn - array overflow (Array<32, 32, itemsize=1>: overflow 36 of 0)

Good god, thank you so much for this. Eagerly waiting for the next patch so I can continue.
Sam Mar 27, 2014 @ 4:38pm 
Awesome! Thank you! :)

Presumably, the next patch is no more than 2 weeks away, since we are 2 weeks from release day!
Looks like Duke Mar 27, 2014 @ 8:35pm 
The camera not centered correctly is quite annoying... Please fix that. And 26/4? What is that? Did you mean 26/3?
Abi Dalzim Mar 27, 2014 @ 10:51pm 
Originally posted by Köttjörgen:
With the next fix there will be at least:

• Fixed a CTD at end of turn - array overflow (Array<32, 32, itemsize=1>: overflow 36 of 0)

I have this bad boy and I'm waiting for patch because I can't finish my game.

Thank You for another things above - the game is awesome :)
Köttjörgen Mar 28, 2014 @ 2:45am 
MxM: yes, yes I did mean 26/3.
Sam: you should not have to wait that long!
amud Mar 28, 2014 @ 6:10am 
Kotjorgen; I'm getting a crash when I take the last city (to win the game) in sandbox mode. It is an assert (something like array < 11 items 10); is this the same as the array < 32 bug or a different one - this one does not occur at end of turn but when I should be given my reward for winning (but maybe that counts as end of turn ?)
marius5704 Mar 28, 2014 @ 11:27am 
Some fixes and tunings for AI - Надеюсь это и есть исправление иногда возникающего бага с бесконечным ходом ИИ. :helia:
Dingus Maloy Mar 28, 2014 @ 12:08pm 
Oh jeez that array CTD was so annoying. Thanks
amud Mar 30, 2014 @ 5:27am 
Yea. this fix my crash (described in the other patch thread). Now I won.
Nina Williams Apr 2, 2014 @ 4:25pm 
Надеюсь разработчики это увидят и в будущих патчах исправят. :Building: http://steamcommunity.com/sharedfiles/filedetails/?id=245060218
Köttjörgen Apr 4, 2014 @ 7:06am 
Patch notes April, 4 (v.2.0.122)
Fixes
  • Fixed a CTD when a player used unsupported screen resolution.
  • Fixed a CTD on Great Mage demise.
  • Fixed a bug that caused Life forest and similar landscape types useless for building.
  • Quest screens now shown properly when loading a saved game.
  • Fixed UI for monitors with 21:9 ratio.
  • Fixed a bug when an aoe teramorphing spell did not fire at all if part of the area was immune to teramorphing.
  • In late game there will be less monster lairs on random spawn events.
  • Removed a "Turn i" message that was shown before turn 1.

AI tuning
  • AI unit building algorithms tuned.
  • AI pathfinding through water is improved.
  • AI defense tuned.

Other
  • Bearmen casting cost increased and is researched later.
  • Summoned Skeleton has lost its Support ability and cost more mana to upkeep.
  • Minor changes in different god-related spells.
  • World Mini-Bosses won't spawn on lower difficulty settings.
  • Loot tuned for mini-bosses and some locations.
  • Svart building stats tweaked.
  • New music theme for Ainadra world.
  • The time between monster spawns increased for high-level locations.
  • Added cooldowns for some unit actions.

Working on
  • Players can random spawn frequency on game creation.
  • Players can turn off Allied AI unit animation in options.
  • Tuning AI unit building decisions
Have a nice weekend!
Last edited by Köttjörgen; Apr 4, 2014 @ 7:19am
VeTaL Apr 4, 2014 @ 7:21am 
Yay, nice fixes, thanks!
Last edited by VeTaL; Apr 4, 2014 @ 7:21am
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Date Posted: Mar 28, 2014 @ 6:32am
Posts: 209