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回報翻譯問題
Also we just pushed the 1.0.4 update that should correct the issue with 64bit version not working for some people. If it still doesn't work for you, there is something wrong with your operating system or Steam is running in some kind of compatibility mode.
I forced futuremark systeminfo service to run and it still crashes.
Visual C++ 2010 is installed, and I have windows 8 which has .net 4 built in.
I set the game overlay to disabled in the properties sheet of the game in steam library.
Then I set overlay (steam community) to disabled in all games steam wide in steam settings/in-game.
It still shows a crash in gameoverlayrenderer64:
Faulting application name: 3DMark11.exe, version: 1.0.4.0, time stamp: 0x511b31aa
Faulting module name: gameoverlayrenderer64.dll, version: 1.68.4.89, time stamp: 0x512b1709
Exception code: 0xc0000005
Fault offset: 0x00000000000369dc
Faulting process id: 0x9b8
Faulting application start time: 0x01ce192019476a5e
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\3DMark 11\bin\x64\3DMark11.exe
Faulting module path: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
Report Id: 570f7fb7-8513-11e2-be91-eede68e188a4
Faulting package full name:
Faulting package-relative application ID:
I also see this:
Application: 3DMark11.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0000005, exception address 000007FD839F69DC
I did get it working with the workaround of forcing it to run the 32 bit version.
Go to steam library, right click on 3dmark 11 and view properties.
Set launch options, and add -force32
(need the dash in there)
C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
Are Steam-related problems. That DLL is part of steam SDK. We haven't heard of a fix for this from Valve yet. Sorry. So few 64bit applications on Steam.
You can, as a workaround, add -force32 as startup option to 3DMark 11 and it forces it to use 32bit binary instead. Should work.