Retro City Rampage™ DX

Retro City Rampage™ DX

briprov  [developer] Jan 23, 2014 @ 10:12pm
v1.16 Update Released. Lots of cool tweaks!
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Showing 1-15 of 26 comments
Bob of Mage Jan 23, 2014 @ 10:28pm 
How awful for there to be updates for a game after a year. Don't you know all the cool companies stop support as soon as they can? Why can't you be cool like EA?
BigBodZod Jan 23, 2014 @ 11:36pm 
Originally posted by Bob of Mage:
How awful for there to be updates for a game after a year. Don't you know all the cool companies stop support as soon as they can? Why can't you be cool like EA?

You spelled cool incorrectly, should be spelled KEWL :p
vrgood Jan 24, 2014 @ 9:48am 
Cool. Can you please add cloud save? :)
king size carl Jan 24, 2014 @ 10:03am 
Lol...you're still supporting and updating your game after all this time, meanwhile early access devs can't be bothered to update their games once in a while. Fudge it, I'm sold.
Last edited by king size carl; Jan 24, 2014 @ 10:06am
Ꝙ Ghosthunter Ꝙ Jan 24, 2014 @ 10:08am 
nice!
Billodyd Jan 24, 2014 @ 3:14pm 
I bought the xbox 360 version, the update will be released on that platform too? If not, why?
briprov  [developer] Jan 24, 2014 @ 4:00pm 
No plans for an Xbox update. On PC, the update is live as soon as I upload it. On Xbox, it would require at least a week of work and testing including SDK update integration, platform requirements, plus QA costs, followed by a few weeks between the time it's submitted to certification and it going live -- if all goes smoothly. If not, it requires more work, more testing, and more waiting. On Xbox, I also have very very very little control over promotional opportunties and other things which would justify the time and cost. It's only had one promoted sale on Xbox since launch, and that was only for Gold members, for example. Sales on PSN and Steam have far, far, far exceeded Xbox, while the Xbox development cost more time and money than all other platforms combined. Long story short, the Xbox version didn't do well enough to justify the additional work/time. There's a lot more to the story than that, but I don't want to get into it. I do appreciate everyone including yourself who purchased the Xbox 360 version.
mono Jan 24, 2014 @ 5:57pm 
Will the update be avaliable to those bought the game from gog?
MB | Ghost Jan 24, 2014 @ 6:04pm 
I want your babies... so i can raise them to become millionare game makers and make me rich, Muahwhadhadhawdawd--
Last edited by MB | Ghost; Jan 24, 2014 @ 6:05pm
LemonRush7777 Jan 24, 2014 @ 6:18pm 
Originally posted by bripro:
No plans for an Xbox update. On PC, the update is live as soon as I upload it. On Xbox, it would require at least a week of work and testing including SDK update integration, platform requirements, plus QA costs, followed by a few weeks between the time it's submitted to certification and it going live -- if all goes smoothly. If not, it requires more work, more testing, and more waiting. On Xbox, I also have very very very little control over promotional opportunties and other things which would justify the time and cost. It's only had one promoted sale on Xbox since launch, and that was only for Gold members, for example. Sales on PSN and Steam have far, far, far exceeded Xbox, while the Xbox development cost more time and money than all other platforms combined. Long story short, the Xbox version didn't do well enough to justify the additional work/time. There's a lot more to the story than that, but I don't want to get into it. I do appreciate everyone including yourself who purchased the Xbox 360 version.

So I take it you are not very excited about making games on the Xbone, huh?
briprov  [developer] Jan 24, 2014 @ 6:21pm 
Originally posted by mono:
Will the update be avaliable to those bought the game from gog?

Yes. Due to time zones, it may not be up yet, but check back later. Worst case scenario, they should have it up Monday.
Billodyd Jan 25, 2014 @ 1:47pm 
Originally posted by bripro:
No plans for an Xbox update. On PC, the update is live as soon as I upload it. On Xbox, it would require at least a week of work and testing including SDK update integration, platform requirements, plus QA costs, followed by a few weeks between the time it's submitted to certification and it going live -- if all goes smoothly. If not, it requires more work, more testing, and more waiting. On Xbox, I also have very very very little control over promotional opportunties and other things which would justify the time and cost. It's only had one promoted sale on Xbox since launch, and that was only for Gold members, for example. Sales on PSN and Steam have far, far, far exceeded Xbox, while the Xbox development cost more time and money than all other platforms combined. Long story short, the Xbox version didn't do well enough to justify the additional work/time. There's a lot more to the story than that, but I don't want to get into it. I do appreciate everyone including yourself who purchased the Xbox 360 version.
Thanks. I'll buy another version too, it's a very good game, so, it's not a waste of money to make another purchase (but when the game will be on sale, i'm poor!), i'm little disappointed cause the xbox 360 version was plagued with some bug (especially at the end of the game) that you'll never fix (but my money were not bugged :-P). Thanks anyway
briprov  [developer] Jan 25, 2014 @ 1:54pm 
What bug? I'm not aware of this.
Originally posted by bripro:
What bug? I'm not aware of this.


Yeah, hard to fix a bug when someone complain about it but don't even say exactly what the bug is xD.
Mushe Jan 25, 2014 @ 2:47pm 
What others changes/updates are planed bipro?



EDIT: I just realized that you don't have the "mouse" right next to your name (That indicates that you own the game xD). You are not allowed to own your creation (?
EDIT2: My mouse icon also dissapear after the first edit of this post, interesting bug :P.
Last edited by Mushe; Jan 25, 2014 @ 2:50pm
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Date Posted: Jan 23, 2014 @ 10:12pm
Posts: 26