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Rapportera problem med översättningen
I understand your point and sometimes felt the same because it was so dull boring and pointless, but running would ruin a lot, if not everything.
If you have to "forcing yourself to get through" like you wrote I would assume that "the thing" is not working for you as it was intended and as it probably should or could.
I am still feeling the pain induced thru the whole experience.....
....especially of my finger sticking to the W key as wandering through ;-)
So, I let the story thru but it echoed only a little bit. What is fine I guess - at least for me ;-)
Ok let's try.
You're not phisically in there, you're dying of siphylis and you're wandering in this island that is a projection of your own mind. You're feeling guilty for Esther's death and you're escaped in this island to live like an ermitage. You're Paul and Jackobson too, together part of yourself, two personality splitted the day you came in this island. You fell in alchool (there are many references in Jackobson's lines) and you broke your leg falling into the caves, that gave you siphillys. You struggle with your own guilty while you're leaving the world as a wandering soul in this immaginary island. The aerial it's a simbol, the ascension, you leave your phisical body as a spirit.
If you pay attention you can caught different voices, but from what they are saying you can recall what i've said before. And even in the endings the "happy one" is Paul finally passing over the guilt and freeing himself from his burden *i've burned all my belongins, those death certificate, mine is written all over this island* and the "sad one" is Jackobson *I've drink all this island* he can't move on and he just leave with the burden still on his back. He said right before something about carrying Paul's body around, himslelf and his guilty as a burden *i was not drunk at all!*
So i think the pacing it's painfully slow but for a purpose, that only near the end it's unrevealed. And painfully in a....don't know how but..."nice" way, you feel the struggle and the sense of reclusion in taking different paths, but that get you to the same spot at the end.
So i'm glad you can't run, or it would had probably ruin the game itslef, making it really a walking simulator. It's alredy deep by itself without buring it deeper with common game mechanics ;)
I appreciate the whole concept & storytelling but I didnt't get a real connection (interest) to the character and / or (short)story.
http://thechineseroom.co.uk/blog/some-old-dear-esther-archive-stuff/
They posted this some time ago, they explain pieces of the story and some ingame lines, with guidelines to the translater. A nice reading, indeed, it can fix some holes in the story :)
And again some manly tears.....damn' onion's cutting ninjas...
Actually i feel bit opposite - player move too fast for me. It like he flying above ground on wing not climbing on hills without road/moving on stones slope. Why he falls then from the cliffs? Why drowning? I will be prefer ~half speed. I feel like i'm not a human in this game its shatter all somehow.
And i can understand ending whith all that movements same path around scenes again from different point (like in Journey. @Hey look our pretty gamescenes second time!@ :) ) but its a game about sorrow and some insanity and from my point i prefer its end in darknes (like how you drowninng in this game) not fancy fly. There what happends and what you done. Then bottom line. No excuses no rewinds no quarter.
That is my interpretation of the walking speed... that and of course he is deep in depression and suicidal anguish, mourning Esther. He's not a superhero.
If this games story made you cry, you have some serious emotional issues...