Warlock - Master of the Arcane

Warlock - Master of the Arcane

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Quebec Dragon Mar 19, 2017 @ 11:24am
Any way to prevent your unit from advancing into hex when the enemy is badly hurt?
So when one of your units kills or damages seriously an enemy unit (it goes in the red), your unit automatically advances to occupy the hex previously occuped by the enemy. I find that quite problematic when I want a unit to stay in a weak town (because otherwise, it's gonna be taken by another enemy) or if I don't want my unit to advance into more dangerous territory. Is there any way to prevent that? Thank you.
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Rakso Mar 19, 2017 @ 12:32pm 
Nope, it's the game module and that's how it works, if you wanna evade use melee units only against cities and get an army made only of ranged stuff.
Ps: nice avatar, I really like it +REP
Quebec Dragon Mar 19, 2017 @ 1:07pm 
Thank you very much. :DragonHopeful: :GDEasy:
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