Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The new ladder system does not 'fix' the problem at all, in fact the developers seem to have gone off on some crazy tangent to replace this already awful and broken system with a slightly less crappy but still infinitely irritating 'solution'.
What is more, it seems to have taken a long time to roll out this update which is a little thin on content, at this rate by the time the game is finally up to a standard that the wider community would like it to be it'll be 2050.
If you have any attacking units (not workers) in patrol mode, if they pass close to a ladder they will attack them automatically. Squads work too. If you are in the new fixed ladder mode however, they cannot be destroyed.
Knowing this will allow you to position traps/units in the spot where they have appeared. Also, you can use the Monster Den or the Brewery to lure the appearing heroes where you want. If you plan accordingly, heroes should become a mere buzz in your ears.
We've augmented the range at which the ladders should appear, meaning they won't spawn in their entrance, but they could spawn pretty close anyway. Read my previous comment to help you with this.
The coop should be a lot more stable. We've found most problems causing desync.
Also, it happened to me before this patch, that a ladder spawned somewhere close to a kitchen and despite the brewery beeing right around the corner, the heroes decided to take down the kitchen first. The kitchen was directly attached to a long corridor.
+ If there are any workers on the way to the brewery or Monster Den, then the heros will gladly run after them, completly forgetting about brewery and Monster Den.
So yeah, I think permanent ladders just have the horrific potential of beeing even worse if they spawn as "random" as the destroyable ones.
I think more room to build your dungeon would be a better approach, cause then it is easier to directly connect rooms to each other and therefore prevent ladders from spawning at the most crucial points (Kitchen, storage, 5 meters away from new treasurys).