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"All Damage Reduction %".
Yup, welcome to the Torchlight Imbalanced Defense Meta Club.
I don't know about TL1 but TL2 has the Eyes of Grell and Skull of Limony which can be farmed and placed into gear sockets to hopefully max out at 75%.
Also helps to carry a Shield with some Block Chance or Missile Reflect and a Blocking Tome in a Spell Slot.
Dexterity can be useful for raising Dodge Chance which helps.
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http://steamcommunity.com/sharedfiles/filedetails/?id=484846879
http://steamcommunity.com/sharedfiles/filedetails/?id=302736918
http://steamcommunity.com/sharedfiles/filedetails/?id=121236062
http://steamcommunity.com/sharedfiles/filedetails/?id=226334276
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Class Guides that boost survival but still benefit from Damage Reduction.
http://steamcommunity.com/sharedfiles/filedetails/?id=243021671
http://steamcommunity.com/sharedfiles/filedetails/?id=600015311
http://steamcommunity.com/sharedfiles/filedetails/?id=217342188
http://steamcommunity.com/sharedfiles/filedetails/?id=254048406
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Anyway, DR tends to come later. You probably don't want to sit around farming Grell for ages, and you shouldn't really need to on veteran. Easiest way to start off is look for armor with large bonuses to HP. It's fairly common.
Even with skills to increase it, it's barely usable.
If you want survivability, go for HP and damage reduction. Once you understand it, you will find the game to be a damn lot easier.
Consequence of this: don't raise Vitality unless you want to wear a shield
I wasn't aware of that amusing piece of history behind DR since I came late to TL2 and I appreciate the insight. ^_^
Theory Question: Do you think "Runic Games" should have made "Armor" a % or simply a much better scaled Flat number?
This is because armor is a bit of an all-or-nothing. Either it's too high and enemies deal 1 damage to you, or it's too low and you take full damage which usually one-shots you. It's very very hard to get the right armor values on the items.
I don't know what would be better to replace it. I don't have in mind the D2 formula for armor. But flat reduction is just not a good idea
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https://www.gamefaqs.com/pc/960163-torchlight/faqs/60361
https://www.gamefaqs.com/pc/960163-torchlight/faqs/58690
Not as much but infomative...
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D2's armor was more all-or-nothing in the sense that you either got hit or didn't get hit. In the end though, you still had to max out your resistances to survive endgame, including the 50% physical resist.
I prefer it this way, but it's imbalanced. They'd need to look in the direction of Diablo 3 if they wanted to keep this system. I feel like D3 managed to make this 100% hit rate system work and actually be fun. TL was on the right trail too. Seeing the improvements from TL to TL2, I've next to no doubt that with TL3, they'd nail it just right.
You are the first person I've heard cite Veteran as too hard. It is generally thought that Veteran is trivially easy and the game should always be played on Elite. Sorry.
That said, it is also well know that the game is extremely unfriendly to melee classes. At least melee classes who are not using a shield. I've only ever played ranged classes, and melee classes with a Shield, and only ever played on Elite, so I probably can't help you. However, for melee the stats you are mainly looking for on your items and socketablea are:
1) Damage reduction / absorbtion
2) Health
3) Life steal (but only after you have a massive "effective health" pool)
Notice that no Armour of any kind is on the list. It's useless. :)
Maybe so. But that's because the damage that enemies do(useless armour stat) is definitely far larger than in other aRPGs. And DR...doesn't come in inbuilt(actually it does 25%, but it doesn't help melee much, does it). I know how easy it is with a Ranged character. I tried a Vanq in TL1 with a mix of Sharpshooter and Arbiter skills and it was pathetically easy(unless you get surrounded-I forgot to put one point into WoJ woops). Meanwhile melee...lol.
And I don't generally have an interest in ranged playstyles unless they offer me something interesting(like, say, Glaives).
I feel like your hp should regenerate passively. Or there should be a passive for that, whatever. Applies to TL1 as much as TL2, that's what makes it difficult(and eventually you do run out of potions-especially if playing maps).
Health Regen is almost immortality if DR, Dodge, Block, and Missile Reflect are all 75%...
Problem is... accessing these stats to that %.
Health Regen without the extra help won't save players from multi homing missile boss attacks in final waves of Tarroch's Tomb... .