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Personally I find darkside to be misleading. There are a lot of darksiding tools that are excluded. The only things they got right were the blowtorches. No teleporters either. I know teleporters can be lightsided weapons because you can teleport to darksiders and all...But you're giving up your own turn and could potentially be mowed down by the darksider.
By the way skunk3, what do you think about worm select? I think that it should be utilised a bit more, I get that it can make the game too easy, but unless teleport in is on, your worms can be in the most unfair positions.
The only Worms games that I play these days are W:A and Battlegrounds. The default schemes in Battlegrounds are almost all crap. The Pro scheme is the one that bothers me the most, as it is the one you play for ranked matches. There's far too many mobility items. If they'd just take out the aqua pack, the teleport guns, and add a teleport, it'd be decent. I stopped playing ranked because the ranking system is garbage and means nothing. All they factor in is total wins vs. total losses/draws. All you have to do in order to be ranked high is to have more wins than losses. If you play a ton of ranked, you can be a mediocre player and still be ranked high as long as you win more than you lose. After about 140 matches I got bored with it. I think that the ranking system should be far more comprehensive, both game-side and community-side. Players should be able to rank/review other players, and game-side, the stats should track lots of stuff: disconnects/quits, total wins/losses/draws, etc... basically everything that you can view of yourself. (At least in CW/Battlegrounds) I'd also like to see more in-depth stats, such as the average number of worms remaining at the end of a round, average hp, average round time (in minutes), average damage per turn, average damage per weapon, etc. I want REALLY in depth stats publically available.
The problem with these newer Worms games is that they are designed for consoles. I get it.. Team17 wants to be able to market the games to the widest audience possible; however, PC is where Worms belongs. The primary reason why W:A is still going strong after all these years is because it was designed specifically for the PC and takes advantage of far more customization that is possible in the newer titles, not to mention loads of community created content. Anyway, that's a whole other rant that I've blathered about dozens of times already...
I just really, really hope that Team17 does a decent job with WMD. I am not liking the idea of vehicles AT ALL. If they'd just listen to me and implement my ideas, I could guarantee the best Worms game of all time.
Worm select is fine as a utility, but not as a game setting (start of each turn.) imo.
I feel this way because for some dumb reason if I try to select a worm whom hasn't had a turn in a while. He completely freezes. Like WTF?
Hey Dynastystar,
Sorry to hear that you're having issues. If you head over to the 'Report a Problem' forum we'll do our best to help:
http://steamcommunity.com/app/200170/discussions/1/
Try disabling steam overlay.
Right click on your game in the library then click on properties. From there you'll see a box saying 'enable steam over lay while in game'. Uncheck that. It actually makes a large difference.