Prince of Persia

Prince of Persia

Taggen 29 nov. 2012 às 23:42
Why?
Why is this game getting so much crap from people? I played it, and i had a blast. Why all the hate?
Sure it would have been awesome if it was the same story... But hey, i cant ask for everything!
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Meyriea 2 dez. 2012 às 10:42 
Because it is pretty bad. The combat is simply boring, there's no thrill to it since you can't die and can hardly do anything else just click and hope you click at the right moment. The rest of the game is simply doing climbing puzzles, which are nice for the first hour but get very repetative after that first hour.
Story wise it's just strange. There's no explanation on anything; What was the prince doing when he found Elika? Where is Elika from exactly? Where did she get her power? Why isn't the prince even remotely amazed by what she can do? It's all very vague and a lot of it does not even make sense.

What I do think is pretty good is the art style. It looks nice.
Utopia GFR 7 dez. 2012 às 8:13 
Well I share the same opinion as the poster. Bought it on 360 today and having loads of fun even though some things could be debatable.
suavespacenoid 9 dez. 2012 às 13:54 
Originalmente postado por XinHun:
Because it is pretty bad. The combat is simply boring, there's no thrill to it since you can't die and can hardly do anything else just click and hope you click at the right moment. The rest of the game is simply doing climbing puzzles, which are nice for the first hour but get very repetative after that first hour.
Story wise it's just strange. There's no explanation on anything; What was the prince doing when he found Elika? Where is Elika from exactly? Where did she get her power? Why isn't the prince even remotely amazed by what she can do? It's all very vague and a lot of it does not even make sense.

I definitely have to disagree with most of this. How much of the game did you actually play through and did you spend time listening to all of their conversations? Because most of what you mentioned is actually touched on through interactions and adaption to gameplay.

The combat, while basic, isn't that difficult to learn. It's not much different than most quick time events in other games. The player just learns the patterns and techniques of the enemies and reacts accordingly. It mostly reminded me of the first Assassin's Creed in the repatative stages, but it progresses smoothly and it really isn't THAT long of a game once the game gets the plot moving. I completed my gameplay in less than a day of fairly consecutive play.

And the story is mostly explained through their dialogue and how much the player actually invests themselves into letting them converse by talking with Elika. She explains her home and how she was raised. The inhabitants of her land, as well as why they all began to leave. The prince is also hinted at to be an bucaneer of sorts. A travelling thief just making a living — Including WHY he started being that way. I suppose it's up to the player to interpret the details, but the point was to make him mysterious and 'it doesn't matter' considering his attitude of 'going with the flow'.

It really is a great artistic style and doesn't seem to deserve a lot of the crap it really gets. It's not a bad game, just like how Assassin's Creed wasn't a bad game. It was trying something a little new from it's ancestor games. So, either you like it for what it is or dislike it for what it isn't. Everyone is entitled to their opinion, of course, but I definitely recommend playing through it to it's intended extent before judging it! :)
Última alteração por suavespacenoid; 9 dez. 2012 às 13:59
Taggen 9 dez. 2012 às 14:21 
I loved the prince and Elika's conversations. Most of the time they were hilarious
bad wolf 20 dez. 2012 às 11:40 
There was really funny conversation between Elika and Prince, so sadly Ubusoft released Epilogue DLC only for PS3.
BareNakedSlayer (Banido(a)) 20 dez. 2012 às 14:23 
I couldn't disagree more with XinHun more. The game is very good, but combat is not the cornerstone. It's functional and not bad, IMO, but the game is definitely more a platform puzzler. Fantastic game really. Also.... did you not pay any attention to what was happening, it's pretty laid out.
StinkyBootyPeasant 20 dez. 2012 às 16:39 
I don't know if this is a spoiler or not, but the game's ending iirc is a ♥♥♥♥♥♥♥ cliff hanger. Like all ubisoft games.
Última alteração por StinkyBootyPeasant; 20 dez. 2012 às 16:39
Raz//RIP Kentaro Miura 20 dez. 2012 às 16:57 
Actually it isnt but the real ending is console only DLC HAH!
Another reason people dont like this game.
OldManMercy 21 dez. 2012 às 17:00 
It had to happen. Finally, the anime version of a classic game has hit the virtual shelves. With craptastic art, too!! Hells, the first CONSOLE game looked better than this tripe. Played better too, even with the wonky camera angle. Bottom line? Wouldn't play it again if someone PAID me to.
DePhoegon 26 dez. 2012 às 8:09 
Storyline is.. intersting, which is fine.
Hated because
Combat so dumb, it's silly
Impossible to die,
Easy to abuse the princess saving mechanic to get to places you'd need a seel to get to.
Movement system that is drastically simplied *control wise* compared to any other PC Prince of Persia title. -To say it's jaring between them is an understatment. The other titles had similar control scemes for movement system, to include wall sliding/climbing/jumping, ledge movements-
PS3 Only DLC that's an ending Epilogue
Upscaled from a locked internal resolution.
Picky as hell on TV monitors.
Camera control can screw you over at times, and hide your character behind a pillar while fighting some person.
---
The only reason I've not demanded a refund (even for the sell price) is the story is interesting, and some of the dialog is really intersting to hear, while not being bugged or sluggish on my system*
[nBn] elli ♥ 5 mar. 2013 às 0:06 
It's OKAY, IMO. I picked it up again after getting a controller, thinking the controls would be better.. NOPE. That's my biggest gripe with it. Is the horrible, awful controls. Just... I feel so many other adventure-style or platform-style games do it a lot better. The combat doesn't bother me too much, and I really love the graphics, actually. But the controls are definitely oversimplified, which makes it really aggrivating to get anywhere.
People expected a traditional PoP in the vein of Sands of Time and were sucker punched with a game that tried different things which failed in some ways. Instead of classic platforming, the emphasis was on a flowing, more accessible "on rails" series of jumps. Instead of mashing the attack button, the focus was on making enemy encounters singular and unique. This entry's story elements borrow from ancient Persian mythology to an extent, so it wasn't the classic Prince's world. So the gripe was with how you couldn't fail in the traditional sense, but I'd disagree that it takes away from a game (after all, you just reload a checkpoint anyway, right?). It was a unique entry that broke new ground compared to the trilogy of SoT games before it, and love it for that.
Soul Of Tinder 3 abr. 2013 às 17:12 
Originalmente postado por bad wolf:
There was really funny conversation between Elika and Prince, so sadly Ubusoft released Epilogue DLC only for PS3.
they did for 360 also it was just pc they dident release it on
Apocalypse 4 abr. 2013 às 18:10 
Originalmente postado por XinHun:
Because it is pretty bad. The combat is simply boring, there's no thrill to it since you can't die and can hardly do anything else just click and hope you click at the right moment. The rest of the game is simply doing climbing puzzles, which are nice for the first hour but get very repetative after that first hour.
Story wise it's just strange. There's no explanation on anything; What was the prince doing when he found Elika? Where is Elika from exactly? Where did she get her power? Why isn't the prince even remotely amazed by what she can do? It's all very vague and a lot of it does not even make sense.

What I do think is pretty good is the art style. It looks nice.

For bad combat in PoP games the Forgotten Sands have the crown, PoP2008 had very nice combat.

Let me introduce you to combos:
http://youtu.be/m7m1B2zJtJY
http://youtu.be/Fq3EK5KSnmk
http://strategywiki.org/wiki/Prince_of_Persia_(2008)/Combos
etc
The system is quite complicated with different types of combos and chaining points to weave on combo into the next.

Next thing is, if you die/screw up in PoP2008 you will not get the annoying loading screen, but the fight you are currently in will still start from the beginning. The consequences of failure are literally the same as in the other pop games, the difference is just the way the transiation is handled.

For the story, Elika is from the town the prince finds, it is explained about 2 hours long in the dialogs that Elika and the Prince have. As well the prince was amazed at first from the powers of Elika, but once he and you get used to it the whole thing becomes business as usual, which makes imho complettly sense in the context of the story. Even more so with the character traits that this special prince has.

But I have anyway the generall feeling that game was for many on one hand to easy to play and to complicated to get on the other hand.


Easy to abuse the princess saving mechanic to get to places you'd need a seel to get to.
Oh and that is on purpose, you can gather seeds that way to open up a new seal.
Última alteração por Apocalypse; 4 abr. 2013 às 18:22
Apocalypse 4 abr. 2013 às 18:17 
Originalmente postado por Raz:
Actually it isnt but the real ending is console only DLC HAH!
Another reason people dont like this game.
The real ending is the PC ending :p
I will denial anything else, because that patch work DLC to comfort whiny ♥♥♥♥♥♥♥ sucks donkey ass.
The orginal ending was perfect, the perfect ending for that classic drama. But it got so much fire from the kids that Ubisoft thought it would be a wise idea to patch the ending to something complettly different. Screw you Ubisoft!
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Postado a: 29 nov. 2012 às 23:42
Comentários: 18