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Then again I haven't played in forever.
@paladin the no respwns make sense so its hard to do and a chance at failure. you'll have to have the right squad of siege, medic, engies, etc.
@dimed i would suggest maybe having no commander at all.
the team would need to pick classes that can work together. like bringing engies and medics to support the siege, bring a stealth to scout enemy buildings, an assault for anti-personell since you said there would be enemy bots.
you could also put a safezone with supplies and/or an armory part way through the map, to be sort of a checkpoint and reward for getting so far.
I like the idea of a check point. How about having a 'commander' that could only build power relays? He would spend most of his time out on the field however when a turret has been taken down he could put up a relay that would then power a 'preplaced' supply/armory.
This would be a similar 'checkpoint/reward system' that you were talking about.
vscript code to resupply players. i can give you the code from my plaza map
всецело за любые новшества!
FYI I can prebuild already powered supply stations on the map by placing power stations hidden(or not hidden) and a supply point near it.
Do we need to have a supply station near the base? What do you think?
I wonder if I can form squads of bots and order them to defend some positions? I think I will need to decompile the training map and see how it works, hope it's not hardcoded.
But it will take a while to make the map challenging and balanced
how many people are you hoping for this to be played with? im guessing a smaller number like 5-10 to keep it a challenge.
and for supplies is there a way that the supply station only gives so many supplies then doesnt regenerate them?