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These maps[github.com] are also running reduced bot counts to properly scale to their size.
Plugin source code[github.com] is available here. Contributions or suggestions are welcome!
Recently, the 'disable at player count' for bots was changed from a static 4v4 to a higher dynamic value on every single map except for broken silo. (where it was decreased)
Running bots this high as a lot of benefits. There needs to be really good reasons to slash them back. For instance, bots getting stuck in spawns was justification for 3v3 on Silo.
Multiple issues with bots have been tackled. If there's more, throw them at me. There's has to be a reason why people dislike them, otherwise they would be simply praising the listed benefits.
At one point people wouldn't even populate the server becuase bots weren't blasting. And now they're turning around and saying they're horrible? What gives? Why the change of heart?
http://steamcommunity.com/app/17710/discussions/0/133258092249268816/
I can't read your mind, but you did mention before: they were always killing you while trying to destory buildings. A lot has been done since then to tackle this issue.
I think that new players are most oppressed and irritated toward how this game works. So if something is slightly disliked by veterans and helps rookies a lot, it's definately a good change.
For Veterans:This game is well balanced.A little changes not make it better or worse but just a little not familiar and therefore uncomfortable.If these changes could be originally in the game by default and no one would pay attention to it.That's no reason to leave the game.Just play and have fun.